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Updated:06-08-14 02:11 PM
Created:01-17-12 08:30 AM
Downloads:5,621
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KBM: Mark-It  Popular! (More than 5000 hits)
Version: 0.2.0
by: Snarty [More]
What is KBM MarkIt
This Plug-In provides King Boss Mods a way to manage and interact with Rift marked units, whether they be friendly or hostile. You will need at least King Boss Mods v1.0.9 in order to use this Plug-In.

Installation
  • Download the zip file.
  • Extract, and copy the containing folder to your Addons directory. (As a normal addon)
  • Note: Do not install in the King Boss Mods folder.

How it Works
  • Left Click: Select a currently marked unit if one exists. If there are none, this will do nothing. Once select, the Mark Frame will show the Unit's name, HP Bar and Percentage of HP. It will also create a Trigger enabled Cast Bar which can utilize KBM's encounter triggers.
  • Right Click: Your current target gains this Mark Frames mark and any existing unit with this mark will be removed. If you have no target and that mark is assigned to a unit, this will clear the mark.

Static Mode
  • This mode is a simple visual display of the targets currently Marked. These can hide and show automatically depending on which units are marked and if they are seen. You cannot target or mark with Mark Frames with this option enabled.
0.2.0

* Change: Requires at least KBM 1.5.5 (r758+)
* Change: Requires at least Rift 2.5
* New: Add Mark-Frames for all new Rift 2.5 Marks.
* Fixed: Ratio of Mark Frame Icons.

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0.1.9

* Change: Requires at least KBM 1.5.1 (r731+)
* Change: Support added for Rift 2.3.
* Change: Now uses LibSCast for managing castbars.

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0.1.8

* Fixed: Crash when attempting to use any individual Mark Frame scaling options.

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0.1.7

* Change: Requires at least KBM 1.4.6 (r702+)
* Change: Converted Menu system to new style.

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0.1.6

Rift Version
* Change: Now Supports Rift 2.2

KBM Version
* Change: Now requires at least KBM v1.4.3

Engine
* Change: Updated for Rift 2.2 new Event API.

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0.1.5

Rift Version
* Change: Now Supports Rift 2.1

KBM Version
* Change: Now requires at least KBM v1.3.9

Marks
* Change: Interactive frame marks are now represented via their in-game icon.
* Change: Unit frame marks are also represented via their in-game icon.
* Change: Upon joining and reloading Rift, mark frames should update accordingly.

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0.1.4

Rift Version
* Change: Now Supports Rift 1.10

KBM Version
* Change: Now Requires at least KBM v1.2.3

Marks
* New: You can now select up to 17 Marks (9-17 being Icon marks)

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0.1.3

KBM Version
* Change: Now Requires at least KBM v1.0.9
* Change: Version checking uses the new Revision base.

Castbars
* Change: Now uses correct style KBM castbars for mark frames.

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0.1.2

KBM Version
* Change: Now requires at least KBM v1.0.7

Version Checking
* Change: If you are running an incorrect version of KBM, Mark-It will report as such and not load rather than error out.

Mark Frames
* New: There is now an option to Auto-hide frames while playing solo. (Changes are made automatically once out of combat)

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0.1.1

Mark Frames
* Fixed: Marked Units were no longer being show after becoming unavailable then available again.
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0.1.0

Rift Version
* Change: Compatible with Rift 1.8

KBM Version
* Change: Now requires at least KBM v1.0.2 or later.

Engine
* Change: Adjust Unit Available messages to work better with new KBM even engine.
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0.0.9

KBM Version
* Change: Now requires King Boss Mods v1.0.0 or later.

Engine
* Change: Now uses KBM's new event engine.

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0.0.8
KBM Version
* Change: Now requires King Boss Mods v0.9.9 or later.

French Translations
* New: Add General French translations.

Mark System
* Change: Now uses KBM 0.9.9's new Event driven engine.

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0.0.7

* Rift Version Update
* German Tranlsations Update

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0.0.6

Mark Frames
* New: Mark frames can now be set to not fade when inactive.
* Fixed: Error which could occur after a /reloadui and moving the mouse of the frame.
* Fixed: Mark frames that have Units when disabled now remove the unit display.

German Translations added.

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0.0.5

KBM Version
* Change: New requires at least v0.9.7 of King Boss Mods.

Menu Options
* Change: Options now appear in KBM's new Plug-In tab.

Unit Frames
* New: Update polling increased. Improved accuracy.
* New: Castbars have been added to unit frames.
* Fixed: Units being displayed in the upper corner even when disabled.

Pinned Mark Frames
* New: These can now be moved as a group when enabled in the Menu (Settings)

Mark Frames
* New: Now fades out to barely visible when not in use (by a unit)
* New: When actively used (by a unit) becomes brighter.
* New: When you move the mouse over them they become brighter.
* Fixed: Stopped Mark changes overwriting other units incorrectly.
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0.0.4

KBM Version
* Change: Now requires at least v0.9.5 of King Boss Mods.

Options
* New: You can now disable/enable Mark-It entirely. (while out of combat)
* New: Enabling and Disabling frames will update instantly. (while out of combat)
* Change: Interactive option has been removed until supported. (Always interactive)

German Translations
* New: Interaktiver Modus.
* New: Abheften vom Anker.
* New: Fenster ist verschiebbar.
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0.0.3

Floating mark frames
* New: Can now have their width adjusted.
* New: Can now have their height adjusted.
* New: Can now have their text size adjusted.
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0.0.2

* Fixed: Nil Unit ID's when multiple people change marks.
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0.0.1

* Working Betas
Archived Files (20)
File Name
Version
Size
Author
Date
0.2.0
8kB
Snarty
06-08-14 02:10 PM
0.1.9
8kB
Snarty
09-20-13 11:04 AM
0.1.8
8kB
Snarty
06-24-13 06:06 PM
0.1.7
8kB
Snarty
06-24-13 02:39 PM
0.1.6
8kB
Snarty
05-27-13 12:45 PM
0.1.5
8kB
Snarty
01-11-13 06:48 AM
0.1.4
8kB
Snarty
09-12-12 07:30 PM
0.1.3
7kB
Snarty
06-24-12 09:37 AM
0.1.2
7kB
Snarty
06-09-12 06:32 PM
0.1.1
7kB
Snarty
05-03-12 07:57 PM
0.1.0
7kB
Snarty
04-29-12 06:05 PM
0.0.9
7kB
Snarty
04-08-12 09:39 PM
0.0.8
7kB
Snarty
03-23-12 10:58 AM
0.0.7
6kB
Snarty
02-29-12 11:54 AM
0.0.5
6kB
Snarty
02-21-12 12:00 PM
0.0.4
5kB
Snarty
01-29-12 12:33 PM
0.0.3
5kB
Snarty
01-24-12 11:12 PM
0.0.2
4kB
Snarty
01-24-12 12:16 AM
0.0.2
4kB
Snarty
01-24-12 12:09 AM
Dev
333B
Snarty
01-17-12 08:30 AM


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Unread 01-24-12, 11:10 PM  
Snarty
 
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Quote:
Originally Posted by aventia
is there any way to make it only show in combat or something like that. Just standing in Sactom they r up for no reason. Just seeing if i have a setting wrong


Not at the moment. You'll be able to switch them to non-interactive then they'll only appear when a Unit is marked. (next version will have it).

Also, they'll soon be hidden when you're not in a raid, since marks are not important when solo.

This is currently an early draft to test stability of the main engine before I start expanding. Version 0.0.3 is the latest and is stable. v0.0.4 will include the above things I mentioned.

Also, the castbars are not linked to KBM yet, hence them not appearing. But the engine is running checks while in combat.

What I'd suggest with the current version (0.0.3), is to disable any marks you're not interested in before entering combat. And then enable them before you go to do something. The frames work not only in a raid encounter, but in PvP, Dungeons and Rifts. So in an organized setting, you can utilize the mark system to its fullest.

It's a little rough around the edges this early on, but that's mainly due to the frames being fully interactive. If the core engine seems stable (which so far 0.0.3 is) I can move forward with finishing off the extras.
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Unread 01-24-12, 07:05 PM  
aventia

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is there any way to make it only show in combat or something like that. Just standing in Sactom they r up for no reason. Just seeing if i have a setting wrong


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Unread 01-24-12, 01:06 AM  
Snarty
 
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KBM Mark-It First Release

This is the current, stable version of the first Plug-In for King Boss Mods. It is not finished, but before I finalize it I'm hoping to get some live testing done.

Sizing options are currently unlinked, but will be coming soon. You should not have to update KBM in order to update MarkIt, unless I find any underlying Plug-In engine issues.
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Unread 01-20-12, 09:51 AM  
Snarty
 
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Thanks, it's coming along nicely so far. And pretty much everything I'd planned (with exception to the removing of a single mark) is totally doable.

I've pretty much finished KBMs' plug-in engine with version matching for minimum KBM requirements for individual plug-ins. This includes full access and integration with the Options window and use of all current KBM engine components, and the ability for KBM itself to gain further functionality if any plug-in (including Mark-It) is detected and loaded up.

Don't panic if you don't want a certain plug-in. KBM only changes IF a plug-in is installed and enabled, other than that it will look and operate as normal. I'm hoping to release two new alpha versions shortly (one for KBM with the plug-in engine enabled, and the first for Mark-It in raw but functional form).
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Unread 01-20-12, 09:16 AM  
aventia

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this sounds awesome
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Unread 01-18-12, 10:44 AM  
Azounstone
 
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No idea how you have the time with the amount of time you put into KBM!
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