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Created:03-07-13 11:30 AM
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TomTom  Popular! (More than 5000 hits)
Version: 0.22
by: Wym [More]
INTRODUCTION

TomTom helps you to visit a series of waypoints in an effective way. This can be spawn points of crafting resources where you've picked up stuff before, rare mob locations, or positions you marked manually.

When TomTom loads, it will show you a window with a green dot in it, and a + and a - sign.

GETTING STARTED

TomTom knows about the locations of many achievements and all the portals in Storm Legion (Classic zones will be added later). Use /tomtom portals to get a list of waypoints for the portals in the current zone, or /tomtom achieves for achievements.

Or, if you have RareDar installed, use /tomtom raredar. TomTom will create a route visiting all the rare mob locations of the zone you're in.

You can also tag crafting material locations, artifacts, and everything else you can pick up. However, when you use TomTom for the first time, you won't have any meaningful waypoints yet. Ride around for a while, picking up stuff, to create a list. Then, use, for example, /tomtom route lindenwood. TomTom will remember where you harvested lindenwood, create a route that visits all these waypoints.

Tomtom remembers item types as well as items, so you can use /tomtom route "misc collectible" to get back to the places where you found artifacts, or /tomtom route "crafting material metal" to find all ore nodes independent of type. To facilitate this, TomTom has a menu (open with the bottom right arrow button) for the most important things.

As soon as a route exists, TomTom replaces the green dot with an arrow pointing to the first of them. Also, it will show you the distance to it. When you approach the shown location, the distance and the arrow will be updated continuously. As soon as you reach the position (come within 10 metres of it), TomTom switches to the next waypoint. When you reach the last waypoint, the arrow will be replaced by the green dot again.

COMMANDS

Pressing the "+" and "-" buttons switches to the previous/next waypoint in your list. So, when you're within 50 yards of your waypoint, and have decided you won't need to get closer, because the mob/node/whatever isn't there, you can switch to the next waypoint without needing to really visit the current one.

/tomtom next will do the same. /tomtom prev or /tomtom previous will go one waypoint back in your list.

/tomtom mark scenicroute will add your current position to a waypoint list named "scenicroute"; use /tomtom route scenicroute later to visit all of these waypoints. Or, use /tomtom mark <list name> <xcoord> <ycoord> <comment> repeatedly to mark several points, then /tomtom route <list name> to visit all of them. NOTE all of these have to be in your current zone.
/tomtom goto <x> <z> gives you a one-time-arrow to these co-ordinates.
/tomtom relative gives you an arrow relative to where you're moving (forward is arrow up), /tomtom absolute reverts this to north is up (the default). This settings is shared between all characters on one account. If you really really want to have this different between characters you'll have to use a macro whenever you log in.


CAVEATS

Tomtom will only consider waypoints in the zone you're in. So if you've been harvesting in ashora, and use "tomtom route ..." in the city core, it will only show nodes you've discovered there instead of sending you all over the map.

Tomtom marks locations wherever you pick up something. So if your guildie hands over a stack of ore to you somewhere, tomtom will (falsely) remember this point as an ore node.

Porting makes the game send "pickup" messages about everything in your inventory to addons, so whenever you port somewhere, this location will also be marked.

TomTom doesn't know about hills and mobs, so the routes it creates for you won't always be "best" in "real world" situations.

Creating the "best route possible" would be much more time-consuming than possible in an addon, so TomTom uses a "try to enter each new waypoint where it hurts least" algorithm. This will generally lead to a good, but not the very best possible, route.

I would love to set real rift waypoints on the minimap, but there's currently no way to do this.

The game doesn't tell addons which direction the character is facing, which makes relative mode hard to implement. I've done it by comparing your current location to the one you were before. This means the addon won't notice if you turn around on one spot, and your movement direction is way off if you strafe, move backwards, or slide down a hill you've been trying to climb. This makes the relative arrow quite unusable imho. I've put it in because people have requested it, but "yes, i know" is the only response you'll get if you tell me it's broken.
Changes in 0.22:

* Fixed the bug that made TomTom crash if LibMapNotes wasn't installed. LibMapNotes should be supported if present, but not required.

Changes in 0.21:

* Support for LibMapNotes: if you have MapPOI installed, or any other addon that supports LibMapNotes, TomTom will display its locations on the map.
* Added lots of summerfest locations for scavenger hunt part 2, and the collectible pets.

Changes in 0.2:

* Added locations for the summer fest scavenger hunt (part 1)
* re-structured stuff so it's easier to add new location sets

Changes in 0.13:

* introduced /tomtom relative and /tomtom absolute
* introduced /tomtom goto <x> <z>

Changes in 0.12:

* fixed checking co-ordinates which i broke in 0.11, so /tomtom mark <name> <x> <z> <comment> works again

Changes in 0.11:

* updated LibVersionCheck to 0.3
* fixed an addon error when the 2nd or 3rd parameter (the coordinates) to "/tomtom mark" wasn't numeric
* "/tomtom raredar all" now routes you to mobs you've already killed as well

Changes in 0.10:

Hopefully fixed a few small bugs that were reported through the addon error mail system, that probably resulted from using only one coordinate when marking a location, and picking up "strange" items with no detail information

Changes in 0.09:

Added LibVersionCheck

Added the new Portal in Ashora

Removed faction check since everyone can use alle porticulums now

Changes in 0.07:

Fixed a bug when using /tomtom raredar without RareDar installed.

Added portal locations for Telara (pre-SL) and the Dendrome (from PTS)

If not routing anywhere, TomTom shows your walking/riding speed now.

Changes in 0.06:

Implemented /tomtom hide, /tomtom show and /tomtom autohide.

Changes in 0.05:

TomTom now knows about the location of Portals and Achievements (SL only as of now, classic to be added later). Use "/tomtom portals" if you level a new toon to 60 and just can't remember where the Ashora portals are. Use "/tomtom achieves" to get waypoints of the achievements you're missing.

TomTom now has a menu now that allows you to quickly set routes to the most important stuff - ore, wood, plants, artifacts, achievements and portals, and rare mobs (if you have RareDar oder RareNerd installed).

Changes in 0.04c:

Fixed a last-minute bug in 0.04 that prevented the addon from loading

/tomtom rarenerd works for RareNerd now just lile /tomtom raredar does for RareDar

Changes in 0.04:

Picking up items that have no item category (like the carnival crafting stuff), as well as using "/tomtom mark" without a marker name, shouldn't produce errors anymore.

Changes in 0.03:

/tomtom prev and /tomtom next work now instead of throwing errors

/tomtom raredar doesnt throw errors anymore if you use it in zones like sanctum or meridian that have no rares

hopefully fixed a bug that was reported through the email system but that i don't really understand (shouldn't happen ...)


Changes in version 0.02:

bump version number

implement /tomtom forget to forget everything about the location you're at

try harder not to remember bogus locations:

- only track bag changes, no bank anymore

- don't track grey items

- don't track item swaps in bags

implement /tomtom verbose to see status information while collecting stuff (use /tomtom silent to turn off)

emit a usage string if some gives no / bad options

allow quotes in arguments

also track item types, to allow for /tomtom route "misc collectible" or /tomtom route "crafting material metal"

increment window height a bit to have space for second row of information

make /tomtom raredar route only mobs you haven't found/killed yet
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
0.21
175kB
Wym
08-12-13 11:10 AM
0.2
173kB
Wym
08-05-13 03:40 PM
0.13
117kB
Wym
07-11-13 04:08 PM
0.12
169kB
Wym
07-09-13 02:57 AM
0.11
169kB
Wym
06-30-13 01:03 AM
0.10
169kB
Wym
06-22-13 03:04 PM
0.09
169kB
Wym
06-15-13 04:11 AM
0.07
164kB
Wym
06-02-13 08:38 AM
0.05
161kB
Wym
04-29-13 03:55 AM
0.04c
88kB
Wym
03-27-13 05:04 PM
0.04
88kB
Wym
03-25-13 11:54 AM
0.03
70kB
Wym
03-17-13 03:49 PM
0.02
70kB
Wym
03-08-13 06:05 AM
0.01
68kB
Wym
03-07-13 11:30 AM


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Unread 07-28-18, 07:05 PM  
Quipyowert

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Summerfest "Scotophobia" Ramp hint in German?

I was doing the Scotophobia quest in Seratos and got into the spiderweb and the TomTom description for the ramp waypoint is "7/8 Rampe nach oben". Why is that waypoint's description randomly in German when the rest are English. Is there a way to set the language of the addon?
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Unread 07-09-13, 02:56 AM  
Wym
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Quote:
Originally Posted by fostot
I apologize if this is a stupid question, but i'm trying to mark a location in Scarlet Gorge i've gotten in all of the different db's for an NPC named Janda-Thonn so i'm doing /tomtom mark Janda-Thonn 4440 4350 QUEST GIVER NPC and it's replying with second argument must be a valid x coordinate, i'm not sure why it's considering it invalid. Any help would be greatly appreciated.
It's a very good question, with a simple answer: i'm a moron and broke it in 0.11. I added a check for the co-ordinates being numeric to prevent addon errors, but instead of checking 4440 and 4350 (in your example), i checked Janda-Thonn and 4440, which is obviously wrong.

Version 0.12 (just uploaded) fixes that.

Btw, if your comment part (QUEST GIVER NPC) includes spaces, you should enclose it in quotes ("QUEST GIVER NPC"), or only the first word will be included in the comment.
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Unread 07-08-13, 01:52 PM  
fostot
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I apologize if this is a stupid question, but i'm trying to mark a location in Scarlet Gorge i've gotten in all of the different db's for an NPC named Janda-Thonn so i'm doing /tomtom mark Janda-Thonn 4440 4350 QUEST GIVER NPC and it's replying with second argument must be a valid x coordinate, i'm not sure why it's considering it invalid. Any help would be greatly appreciated.
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Unread 03-27-13, 10:33 AM  
DaemonSambe
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Tested and it looks like it works fine. Thanks.
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Unread 03-26-13, 02:27 AM  
Wym
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Re: Re: RareDar

Quote:
Originally Posted by Wym
Would you, please, download the version at https://mega.co.nz/#!dsxhlRDZ!aoIw13...QcOuJ2R27kB3Mc and tell me if it works for you? If yes, i'll make it officially claim to support RareNerd as well.
Sorry, made a mistake in that version that prevents it from loading. The new version is https://mega.co.nz/#!JlghhQBI!AtMEbw...XrqwlnFDDhW-KQ
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Unread 03-26-13, 01:23 AM  
Wym
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Re: RareDar

Quote:
Originally Posted by DaemonSambe
I wanted to point out that RareDar was recently replaced with RareNerd [ http://www.riftui.com/downloads/info348-RareNerd.html ]. While almost identical, it is not recignized by TomTom. Could you add this as well please, if it's not too much trouble? I believe the underlying system has not changed much, but i didn't take a very close look.

Regards.
RareDar has been dead for a while, because both the original owner and the current maintainer left the game. But about a week ago, i took over RareDar development, and while the last current maintainer gave rights to me to update on curse.com, i don't have access to the riftui version yet. So, RareDar is not dead, or at least resurrected. And, i won't switch to RareNerd myself, so testing will be a bit shaky.

But i certainly like people to have a choice, and won't use TomTom to force people to use my, or any specific, rare mob tracker. And since RareNerd is based on RareDar, it wasn't that hard to add support for it (untested). Would you, please, download the version at https://mega.co.nz/#!dsxhlRDZ!aoIw13...QcOuJ2R27kB3Mc and tell me if it works for you? If yes, i'll make it officially claim to support RareNerd as well.
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Unread 03-25-13, 12:33 PM  
DaemonSambe
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RareDar

I wanted to point out that RareDar was recently replaced with RareNerd [ http://www.riftui.com/downloads/info348-RareNerd.html ]. While almost identical, it is not recignized by TomTom. Could you add this as well please, if it's not too much trouble? I believe the underlying system has not changed much, but i didn't take a very close look.

Regards.
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Unread 03-08-13, 06:08 AM  
Wym
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item types

I just uploaded version 0.02. This allows you to do something like

/tomtom route "misc collectible" for artifacts

or

/tomtom route "crafting material metal" for ore.

You'll have to mark appropriate spots first, since version 0.01 did not save the item type information.
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Unread 03-07-13, 04:00 PM  
Wym
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Re: Artifacts

Quote:
Originally Posted by DaemonSambe
How does it handle artifacts, since each artifact has a unique name? If i could route artifacts, that would be cool.
Good idea .. it can't really, right now. But i guess i coud add the item type to the list as well, so you could just use "/tomtom route ore" or "/tomtom route artifact". Stay tuned for 0.02
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Unread 03-07-13, 12:42 PM  
DaemonSambe
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Artifacts

How does it handle artifacts, since each artifact has a unique name? If i could route artifacts, that would be cool.
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