Download
(1 MB)
Download
Updated: 10-19-11 10:57 PM
Pictures
File Info
Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,789
Favorites:61
MD5:
MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


Post A Reply Comment Options
Unread 10-03-11, 05:14 PM  
eya123
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 11
Uploads: 5
nice new bars But


same at my mage
at worrier get rogue_energy.tga

at target change Rogue > mage on mage bar rogue_energy.Bar will be addet and Stuck because mage dont have anny energy


LG Eya
eya123 is offline Report comment to moderator  
Reply With Quote
Unread 10-03-11, 06:19 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Re: nice new bars But

Quote:
Originally posted by eya123

same at my mage
at worrier get rogue_energy.tga

at target change Rogue > mage on mage bar rogue_energy.Bar will be addet and Stuck because mage dont have anny energy


LG Eya
Hehe yeah that's one of the problems with using the GitHub code :P
I'm only half way through updating the frames :P Sorry about that.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-03-11, 07:10 PM  
faldiin

Forum posts: 0
File comments: 3
Uploads: 0
Great work

I really like the work you have been doing and I like the future work too.


Can you please include the focus bar? I use that when tanking to see mana on the healer and of course it has the old type. I am not sure if you are including this in the Future. Thank you either way.


Faldiin
faldiin is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 12:24 AM  
Aalwein
Zombie

Forum posts: 2
File comments: 43
Uploads: 0
To solve the issue of not being able to interact with the frames, I've rigged up my ui to sort of use both. I set the background of the MinUI frames to opaque to pull this off:



MinUI bars are that good they are worth rigging up the UI like this as a temporary solution until MinUI is sporting the necessary features.
Last edited by Aalwein : 10-04-11 at 12:25 AM.
Aalwein is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 03:48 AM  
Aalwein
Zombie

Forum posts: 2
File comments: 43
Uploads: 0
Not sure if this has been mentioned, but the target's health doesn't gray out when its a "tapped" mob.
Aalwein is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 06:55 AM  
eya123
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 11
Uploads: 5
grantus-MinUI-f7938db.zip

something bugt whit the slach Comads

/muilock
/muiunlock
/muireset
/muidps
/muiheals
do not work atm

I got there so a few ideas
ist my ZobbiFood


LG EYA
eya123 is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 07:29 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Re: grantus-MinUI-f7938db.zip

Quote:
Originally posted by eya123
something bugt whit the slach Comads

/muilock
/muiunlock
/muireset
/muidps
/muiheals
do not work atm

LG EYA
Hey Eya Yeah the configuration code is currently disabled on the GitHub stuff - updates coming soon I promise :P
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 10:02 AM  
bmcquist
Zombie

Forum posts: 1
File comments: 1
Uploads: 0
I love what you've managed to get done on this addon already. It looks great.

Just a few suggestions:
- Put the rogue/warr combo points on top of the bars instead of the bottom. Makes for easier scanning of how many you have.
- Add some sort of separator between all the different combo points (warr, rogue). Easier to determine how many you have.

These should be easy to change, just a placement thing. I'm sure you have alot more you want to implement. Keep up the great work. One error I did find on my rogue, if I change spec's while I have a pet out, the pet bar doesn't disappear, I have to /reloadui

Here's a screeny so you can see them in action
http://f.cl.ly/items/2G3L2F3K0E3e2Z3V0V1Y/MinUI.jpg
Last edited by bmcquist : 10-04-11 at 10:08 AM.
bmcquist is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 03:22 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by bmcquist
I love what you've managed to get done on this addon already. It looks great.

Just a few suggestions:
- Put the rogue/warr combo points on top of the bars instead of the bottom. Makes for easier scanning of how many you have.
- Add some sort of separator between all the different combo points (warr, rogue). Easier to determine how many you have.

These should be easy to change, just a placement thing. I'm sure you have alot more you want to implement. Keep up the great work. One error I did find on my rogue, if I change spec's while I have a pet out, the pet bar doesn't disappear, I have to /reloadui

Here's a screeny so you can see them in action
http://f.cl.ly/items/2G3L2F3K0E3e2Z3V0V1Y/MinUI.jpg
In the current version I am working on you can reorder the bars very easily - so this shuold be nice and easy

Also, I was thinking of making an "empty bar" kind of thing that people could use to space out the bars a bit if they liked.

Annnd - the pet bar should just dissapear in my new code because of the way I am updating things now. I am planning on releasing the new version tonight (8 or so hours of work to do first) (unless I run into catastrophic bugs )
Last edited by grantus : 10-04-11 at 03:23 PM.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 09:11 PM  
Aalwein
Zombie

Forum posts: 2
File comments: 43
Uploads: 0
Is there a way to set it to show my target's buffs with the /muidps setup? I need to see the buffs on the mob so I know when to purge.
Last edited by Aalwein : 10-04-11 at 09:29 PM.
Aalwein is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 09:46 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Aalwein
Is there a way to set it to show my target's buffs with the /muidps setup? I need to see the buffs on the mob so I know when to purge.
I am about to upload the new version of the frames - with this version you can use the MinUIConfig.lua file to add pretty much anything you want to any frame
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-04-11, 11:36 PM  
DaemonSambe
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 30
Uploads: 1
Can you add an option to change the font please? I don't want to hardcode it for the time being.

Regards.
DaemonSambe is offline Report comment to moderator  
Reply With Quote
Unread 10-05-11, 12:05 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by DaemonSambe
Can you add an option to change the font please? I don't want to hardcode it for the time being.
What fonts in particular would you like to see added?
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-05-11, 12:29 AM  
prunkstation

Forum posts: 0
File comments: 2
Uploads: 0
Let me first say that you have the start of pretty great add-on here, so keep up the great work.

Secondly, I do not know much about the Lua API at your disposal but you do seem to have at least basic mouse interaction with the frames (namely dragging) so maybe you can make a faux right click menu that hooks into command line commands. For example, for the focus frame it would be nice to have an option on the right click menu hooking into the clearfocus command, on the target frame a mark submenu hooking into the mark command and a clearmark option (in addition to the obvious tell, invite and join ones).

But as I said, I don't know what possibilities the API gives you so maybe you can't even send commands to the command line, which kind of sucks.

Anyway, again, great addon. Keep at it.
prunkstation is offline Report comment to moderator  
Reply With Quote
Unread 10-05-11, 12:29 AM  
DaemonSambe
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 30
Uploads: 1
Oh. i was going to specify one of my own; i currently use Emblem. You would only need to add the configuration variables for a path, and the coding within the text structures.

thanks
DaemonSambe is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: