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Updated:12-14-11 08:21 AM
Created:10-06-11 03:15 PM
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Wire's RaidKiller  Popular! (More than 5000 hits)
Version: 0.6.4
by: Wire [More]
Wire's RaidKiller
Version 0.6.4
Updated 2011/12/14

Are you a RaidKiller?!?

Wire's RaidKiller addon will help prevent you from killing your raid using subtle reminders when encounter mechanics occur.

What's New
  • Wire's OCD Translation!
  • Screen Alerts!
  • Encounter Monitor!
    • Phase and objective tracking
  • Redesigned Options Window!
    • Scroll Bars, Scrolling Lists and Dropdown Lists!
    • Team Wire Ticker!
  • Updated and added many mechanics!
    • Rise of the Phoenix mechanics
    • Caduceus Rise "Expert" difficulty mechanics
  • Translations
    • French Translation by < LegendS > @ Brisesol
    • German Translation by < Relict > @ Rhazade

Features
  • Enhanced Encounter Tracking!
    • Active encounter indicator shows the current encounter's duration
    • Phase and current objectives display
    • Attempts, completions, best and last times are all saved by encounter
  • Encounter Mechanics!
    • Triggers
      • Buff, cast, speak, notification, engage, percentage timer, phase and objective triggers
      • Triggers lead to on-screen indicator actions as a result of certain events
    • Actions
      • Customizable timer, screen alert and screen frame flash actions
      • Actions get your attention during encounters and help predict upcoming events
  • Graphical User Interface!
    • Quickly view encounter and mechanic details
    • Zones and encounters are filtered by difficulty and number of players
    • Easily enable, disable, edit and test mechanics
  • Command Line Interface
    • Enable and disable the addon through the command line without the need to log out
  • [Packaged] Wire's NPSee Addon!
    • Real Time Target Gauges
      • Target Gauges will appear for every hostile unit targetted by your raid
      • See health, mana, energy, power and cast bars
      • Draggable, resizable, persistent
  • [Packaged] Wire's OCD Addon!
    • Track ability cooldowns for members of your raid
      • Timers are sorted by cooldown, ability and genre
      • Enable and disable abliity tracking globally
      • Control cooldown variation by player
      • Track your raid's Planar Charges and Soulwalk timers

Support

Wire's RaidKiller currently supports all instanced 10 and 20 player content, with limited support for 5 player content.
  • Hammerknell Fortresss [Enhanced mostly tested support]
    • Akylios
    • Inwar Darktide
    • Inquisitor Garau
    • Estrode
    • Grugonim
    • Sicaron
    • Vladmal Prime
    • Soulrender Zilas
    • Rune King Molinar
    • Matron Zamira
    • Murdantix
    • Trash
  • River of Souls [Enhanced somewhat tested support]
    • Alsbeth the Discordant
    • Herald Gaurath
    • Plutonus the Immortal
    • Warmaster Galenir
    • Dark Focus
  • Greenscale's Blight [Enhanced mostly tested support]
    • Lord Greenscale
    • Prince Hylas
    • Oracle Aleria
    • Infiltrator Johlen
    • Duke Letareus
  • Rise of the Phoenix [Enhanced mostly untested support]
    • High Priest Arakhurn
    • General Silgen
    • Beruhast
    • Ereandorn
  • Drowned Halls [Enhanced mostly tested support]
    • Hydriss
    • Isskal
    • Joloral Ragetide
    • Assault Commander Jorb
  • Gilded Prophecy [Enhanced mostly untested support]
    • Uruluuk
    • Thalguur
    • Guurloth
    • Anrak the Foul
  • Caduceus Rise [Enhanced mostly untested support]
    • Caduceus
    • Cinderstorm
    • Captain Black Spit
    • Rodiafel
    • Zugthak
    • Ashcaller Zael
    • Coalgut
    • Hookmaster Palos
    • High Thane Hergen

How It Works

Install and you're good to go!

Options

Type "/rk options" or left-click the "Gravestone" icon labeled "RK" to open the "Options" window.

The "Gravestone" icon is an application pin and will be visible on-screen at all times. You can drag and drop it anywhere on the screen, then lock it into place by right-clicking. This pin also serves as an active encounter indicator. It will turn red only when you are currently engaged in an encounter and will be grey otherwise.

Command Line

Type "/rk" to bring up a list of commands:
  • "/rk clear" will reset all persistent data
  • "/rk debug" will toggle debug mode
    • Debug mode is toggled "Off" by default
  • "/rk enable" will toggle new encounter and mechanic response
  • "/rk options" will display the "Options" window
  • "/rk chronicle" will toggle chronicle encounters
    • Chronicles are toggled "Off" by default
  • "/rk stacking" will toggle timer stacking "Up" or "Down"
    • Timer stacking is "Down" by default

Mechanics

The "Mechanics" page of the "Options" window allows you to browse through mechanics by content type, zone and encounter.

Mechanics rely on specific triggers during encounters, allowing on-screen actions to be performed as a result of certain events.

Triggers

Buff, cast, speak, notification, engage, percentage and timer triggers are currently supported.

Specific mechanic triggers are hard-coded per enconter and cannot be modified. Mechanic descriptions generally indicate what event that mechanic is triggering from.

Actions

Mechanic actions are customizable.

Click the "Color" box for each action to open a "Choose Color" dialog. Use the sliders to select the color you want, then click "Ok" to save. Clicking "None" will save the default color settings instead.

Enable an action by clicking on the red "Disabled" check box. Disable an action by clicking on the green "Enabled" check box. Test all enabled actions for a mechanic by clicking the "Trigger" button.

Flash Actions

If a mechanic features a "Flash" action, your screen frame will flash momentarily when that mechanic is triggered. This function is designed to get your attention and usually indicates that you should perform some action.

Timer Actions

If a mechanic features a "Timer" action, a timer will appear under the "Wire's RaidKiller Timers" cascade bar when that mechanic is triggered. Timers count down time remaining, filling up from left to right.

Timers are removed when they expire. Left-click a timer to deactivate it.

Cascade Bar

Drag and drop the yellow "Wire's RaidKiller Timers" bar anywhere on the screen. Right click the bar to lock or unlock its size and position. Use your mouse wheel while hovering over an unlocked bar to change its size. Locking the bar will hide it until hovered over.

Unlocked timers will adopt the current size of their parent bar and will cascade below it when they appear. Individual timers can also be moved, resized and locked independently.

Use the "/rk stacking" command to toggle whether timers cascade above or below the cascade bar.

Untested Mechanics

Untested mechanics have their actions disabled by default. These mechanics //should// work most of the time, but cycle times and triggers may be slightly off. This is why they are disabled until they can be verified.

Feel free to enabled untested mechanics and see how they work. Detailed feedback is appreciated.

Packaged] Wire's NPSee Addon

Wire's NPSee Addon has its own project site. Check out the details at RiftGame.com, Curse.com or RiftUI.com.

Command Line

Type "/nps" to bring up a list of commands:
  • "/nps clear" will reset all persistent data
  • "/nps debug" will toggle debug mode
    • Debug mode is toggled "Off" by default
  • "/nps enable" will toggle new target gauge display
  • "/nps stacking" will toggle target gauge stacking "Up" or "Down"
    • Target Gauge stacking is "Down" by default
  • "/nps pvp" will toggle NPSee's PvP display "On" or "Off"
    • PvP display is "On" by default
  • "/nps pet" will toggle NPSee's pet display "On" or "Off"
    • Pet display is "Off" by default

Targets

Whenever a hostile unit becomes the target of a member of your raid, a target gauge will appear under the "Wire's NPSee Targets" cascade bar. Target gauges are removed when the unit dies or is no longer targetted by anyone in your raid.

Cascade Bar

Drag and drop the yellow "Wire's NPSee Targets" bar anywhere on the screen. Right click the bar to lock or unlock its size and position. Use your mouse wheel while hovering over an unlocked bar to change its size. Locking the bar will hide it until hovered over.

Target Gauges

Unlocked target gauges will adopt the current size of their parent bar and will cascade below it when they appear. Individual target gauges can also be moved, resized and locked independently.

All gauges are updated in real time, displaying hitpoints and resource levels of their targets, along with a cast bar.

Packaged] Wire's OCD Addon

Wire's OCD Addon has its own project site. Check out the details at RiftGame.com, Curse.com or RiftUI.com.

Options

Type "/ocd options" or left-click the "Cemetary" icon labeled "OCD" to open the "Options" window.

The "Cemetary" icon serves as an application pin and will be visible on-screen at all times. You can drag and drop it anywhere on the screen, then lock it into place by right-clicking.

Command Line

Type "/ocd" to bring up a list of commands:
  • "/ocd clear" will reset all persistent data
  • "/ocd debug" will toggle debug mode
    • Debug mode is toggled "Off" by default
  • "/ocd enable" will toggle new timer display
  • "/ocd stacking" will toggle timer stacking "Up" or "Down"
    • Timer stacking is "Down" by default

Raid

Each time you open the "Options" window, your raid list will be updated automatically. Press the "Refresh" button to update the raid list manually if the window remains open.

Raid Abilities

Track Planar Charges and Soulwalk timers for your raid through the "Options" window.

Change the cooldown of your guild's Soulwalk by selecting "Soul Walk" from the "Raid Abilities" list and then the desired cooldown from the adjacent "Cooldowns" list.

Cooldown Timers

Clicking an inactive timer will activate it. Clicking an active timer will reset and deactivate it.

Clicking a player's Soulwalk timer in the "Options" window will have the same effect.

Ability Tracking By Player

Click a player in the "Raid" list to view their trackable abilities in the "Player Abilities" list. This list is filtered by calling and global override.

Abilities for which a cooldown timer is currently displayed are highlighted. Click an ability in the "Player Abilities" list to proactively create or retroactively dismiss a cooldown timer for that ability.

Selecting an ability from the "Player Abilities" list will display a list of available cooldowns in the adjacent "Cooldowns" list. Select the desired cooldown for each player and ability from the "Cooldowns" list. This new cooldown will be applied to any non-active cooldown timer for that player.

Ability Tracking Global Override

Click a genre in the "Genre" list to view a list of abilities in the adjacent "Global Override" list.

Click an ability in the "Global Override" list to toggle whether it is tracked. Tracked abilities are highlighted and will display cooldown timers whenever a player in your raid uses that ability. Untracked abilities will not display cooldown timers.

Known Issues

Wire's NPSee Addon
  • Targetting
    • You cannot click on a target gauge to change your target in-game, so please don't request this. It's solely a limitation of Trion's LUA support. If Trion ever adds support to alter your targets, this will be added immediately.
  • Targets
    • You'll only get a target gauge for NPC's that are actually targetted by someone in your raid. So if you pull 5 mobs and only see a target gauge for one of them, this is a limitation of Trion's LUA support. If Trion ever adds support to view all targets you're currently in combat with, this will be added immediately.
  • Ordering
    • Players changing their targets may change the display order of your cascading targets, if they are the only player with that target targetted. I'm considering some method to preserve the display order of cascading targets.
  • Cloning
    • If you lock a target gauge and another target with the same name appears, the new gauge will be drawn under the original gauge. I'm considering changing this behavior, but for the mean time I would suggest locking gauges only for unique targets, like boss mobs or singular adds.
  • Performance
    • Under normal conditions, performance impact is minimal. However, multiple mobs chain casting is somewhat more CPU intensive than non-casters. You can disable cast bar displays if this becomes an issue for you.

Wire's OCD Addon
  • Planar Charges
    • Planar Charge information is not available for anyone but yourself. This is a limitation of Trion's LUA support and will be changed in 1.6.
  • Roles
    • Role information is not available for anyone outside your current group. This is a limitation of Trion's LUA support and will be changed in 1.6.
    • There is no way to know what ablities players in your raid have available. This is a limitation of Trion's LUA support.
    • To counteract this, communicate with your fellow raiders and proactively create cooldown timers.
  • Instant Cast-time Abilities
    • Non-damaging instant cast-time abilities are currently untrackable. This is a limitation of Trion's LUA support.
    • Combat Rez
      • A combat rez is currently tracked only when the target actually accepts the rez. This is a limitation of Trion's LUA support with regards to instant cast-time abilities.
      • If two players attempt to rez the same target, only the player who's rez was actually accepted will get a cooldown timer.
      • To counteract this, communicate with your fellow raiders and use the manual override (click the missed cooldown timer to activate it).
  • Timing
    • There is no way to know if a player's ability is on cooldown when they join your raid. This is a limitation of Trion's LUA support.
    • To counteract this, communicate with your fellow raiders and use the manual override (click the missed cooldown timer to activate it).

Installation
  • Download from Curse.com or RiftUI.com
  • Extract the files to a folder on your desktop
  • Run Rift
  • Click the "Addons" button at the character select screen
  • Click the "Open Addon Directory" button on the "Addons List" screen to open a "Windows" folder window
  • The path should be: "< game directory >\Interface\Addons"
  • Copy the addon folder from your desktop into the newly opened folder window, replacing if prompted
  • Click "Refresh" on the "Addons List" screen once the new files are in the "Addons" folder
  • Make sure the "Wired", "OCD", "NPSee" and "RaidKiller" addons are enabled and you should be all set

Problems?

If you experience any errors, feel free to contact me in-game (Wire @ Byriel) or via this thread, PM or email (wire dot byriel at gmail dot com).

Thanks

Special thanks to Amarylis @ Byriel for help testing, timing and photographing.
  • 2011/12/14 [0.6.4]
    • Wired Addon Changes
      • Added "Secure Mode" inheritance
      • Updated cascade bar indexing
      • UI Changes
        • Fixed text shadow wrapping
        • Removed Wired ResizeToTexture methods
        • Converted cells to frame wrappers
        • Gauge Changes
          • Converted gauges to frame wrappers
          • Converted gauge flash to animation sequence
          • Recoded gauge values to use scale objects
          • Removed deprecated GetFull* methods
          • Gauges now scale based on font size
            • This will alter your locked gauges saved display size
          • Empty parts of gauges are now textured
          • Target Gauge Changes
            • Converted target gauges to frame wrappers
            • Casting gauges are now inside target gauges - Crazy, I know!
        • Cascade Bar Changes
          • Cascade bars now use shadowed text to match font size scaling
    • Wire's NPSee Changes
      • Command Changes
        • Removed "Space" command
      • Target Changes
        • Fixed a bug where targets would show interrupted when reacquired
        • Fixed a bug where targets would not update their name when it changed
        • Cascading target gauges now sort by time acquired then name
        • Target gauge components are now updated more linearly and independently
          • This may result in slightly higher CPU usage currently, but that will be addressed in a future update
        • Target gauge labels are now colored based on the target's calling
        • Target gauges now collapse space left by hidden cast bars in all situations
        • Finished interrupt animations now cause cascading targets to refresh their layout
    • Wire's OCD Changes
      • Translation Changes
        • Added German translation
      • Options Changes
        • Each player's maximum planar charges is now displayed
        • Each player's soul vitality is now displayed
        • Increased the size of the "Global Override" list, as it was cutting off an ability
    • Wire's RaidKiller Changes
      • Trigger Changes
        • Updated "Buff" triggers to include bypass options for stack and duration settings
        • Added stack filter to "Buff" triggers
        • Added action exclusions to complement action restrictions
        • Changed string matching procedure for "Notify" and "Speak" triggers
      • Action Changes
        • Timer Changes
          • Timers now default to a 10s duration when manually triggered from the "Options" window
          • Cascading timers now sort by time remaining then name
      • Content Changes
        • Gilded Prophecy
          • Anrak the Foul
            • Fixed "Explosive Venom" mechanic so it correctly times the next cast instead of the debuff's duration
          • Guurloth
            • Added timer exclusion to "Suffer" mechanic
          • Thalguur
            • Replaced "Touch of Greed" mechanic with "Call of Greed"
          • Uruluuk
            • Added timer exclusion to "Crystal Imprisonment" mechanic
        • Drowned Halls
          • Joloral Ragetide
            • Added timer exclusion to "Glare" mechanic
        • Rise of the Phoenix
          • Ereandorn
            • Replaced "Burn" mechanic with "Excitable Combusion"
            • Replaced "Molten Eruption" mechanic with "Molten Growth"
            • Added "Fury of Maelforge" mechanic
          • Beruhast
            • Added enrage time
          • High Priest Arakhurn
            • Updated profile
            • Changed P1 completion from a "Death" trigger to a "Speak" trigger
            • Changed P2 completion from a "Notify" trigger to a "Timer" trigger
            • Replaced "Fire Elemental" mechanic with "Fiery Metamorphosis"
            • Added "Ignited" mechanic
            • Added "Armor Rip" mechanic
            • Added enrage time
        • Greenscale's Blight
          • Infiltrator Johlen
            • Reverted "Devastating Bomb" and various "Stop" actions to "Notify" triggers instead of "Percentage" triggers
        • River of Souls
          • Trash
            • Fixed phasing and encounter completion objectives
          • Warmaster Galenir
            • Updated profile
          • Plutonus the Immortal
            • Fixed "Walking Sleep" mechanic so it correctly times the next cast instead of the debuff's duration
          • Herald Gaurath
            • Added timer exclusion to "Woeful Tidings" mechanic
          • Alsbeth the Discordant
            • Fixed "Discordant Shield" mechanic so it correctly times the next cast instead of the buff's duration
        • Hammerknell Fortress
          • Trash
            • Reindexed "Lost Soldier" unit
            • Added "Cursed Soldier" as a primary unit
            • Reindexed "Colossal Abomination" unit
            • Added "Fleshknit Abomination" as a primary unit
            • Added "Hulking Abomination" as a primary unit
            • Added "Runevoid Digger" as a primary unit
            • Lifted unit restrictions on "Devastate" mechanic
          • Murdantix
            • Updated "Ferocious Pound" mechanic to include missing "Flash" and "Alert" actions on triggers after engage
            • Fixed "Mangling Crush" mechanic so it correctly times the next activation instead of the debuff's duration
          • Vladmal Prime
            • Fixed "Ancient Flames" mechanic so it correctly times the next activation instead of the debuff's duration, if you were targetted
          • Grugonim
            • Indexed "Necrotic Breath" labels for translation
          • Akylios
            • Increased encounter timeout to 45s to avoid encounter failures between P1 and P2
            • Added "Abyssal Deepclaw" unit
            • Updated "Apostle of Jornaru" timer duration at the start of P2
            • Added timer exclusion to "Suffocating Orb" mechanic
  • 2011/11/23 [0.6.3]
    • Wire's OCD Changes
      • Translation Changes
        • Indexed "Options" window for translation
        • Indexed tracked abilities for translation
        • Added French translation
      • Ability Changes
        • Added "Reflective Command" to "Rotation" genre
        • Added "Natural Conversion" to "Rotation" genre
    • Wire's RaidKiller Changes
      • Translation Changes
        • Updated French translation
        • Updated German translation
      • Encounter Changes
        • Fixed a bug that potentially allowed some phase exit triggers to activate when an encounter restarted
        • Unit states now reset their health more reliably when encounters restart
          • This should fix Jornaru skipping P1 after wipes in P2+ - He's a "special" mob
      • Mechanic Changes
        • Abyssal Precipice
          • Majolic the Bloodwalker
            • Fixed Blood Crystal mechanic
        • Rise of the Phoenix
          • Added Seething Core as a "Standard" difficulty encounter
            • Added Seething Charge mechanic
          • Ereandorn
            • Updated profile
          • Beruhast
            • Updated Die Alone timer
          • General Silgen
            • Added Concussion Bomb mechanic
  • 2011/11/22 [0.6.2]
    • Wire's RaidKiller Changes
      • Translation Changes
        • Updated French translation to UTF-8 encoding
      • Encounter Changes
        • Fixed a bug where the best attempt/completion history for an encounter would always be zero
      • Mechanic Changes
        • Hammerknell Fortress
          • Akylios
            • Added phasing redundancy to P1
              • Apparently Jornaru likes to despawn when he changes phases...
              • You should now reliably be able to progress past P1
            • Updated Apostle of Jornaru timers to include missing flashes and alerts for P1/2
            • Updated Tidal Wave timers to include missing flashes and alerts for P4
  • 2011/11/21 [0.6.1]
    • Wired Addon Changes
      • Updated "Flash" animation to layout when the UIParent changes size
    • Wire's RaidKiller Changes
      • Updated French translation
  • 2011/11/21 [0.6.0]
    • Wired Addon Changes
      • Persistent data has been reset
      • Wired package now contains a local application
      • Application Changes
        • Added "Wired Application Manager" to the global namespace
          • All wired addons now register with the application manager when created
        • Removed "Application Pins" from wired addons
        • Added "Wired Application Tray"
          • Drag and drop the "W" button anywhere on the screen
          • Left-click the "W" button to deploy or undeploy the application tray
          • The application tray is locked in place while deployed
          • Each wired addon will now display an icon in the application tray
          • Left click a tray icon to open that application's "Options" window
        • Added universal layout management
          • Cascade bars are now hidden and unclickable by default
          • Right-click any application tray icon to enter/leave "Edit Layout" mode and display/hide all cascade bars
          • Click a cascade bar to lock it
          • Cascade bars can now be moved and resized when locked
          • Revised default cascade bar positioning to accomodate Rift's default UI layout
      • Animation Changes
        • Added extensive animation package
        • Animations are now structured objects with universal components and settings
        • Updated "Flash" animation
        • Added "Alert" animation
      • Display Changes
        • All time displays have been converted to the "MM:SS" format
        • Fixed a bug which caused all gauges to redraw every frame
        • Masking changes
          • Added scroll bars
            • Created from scratch, thanks for the lack of heads-up Trion! :(
          • Added scrolling frames
          • Added scrolling lists
          • Added dropdown lists
    • Wire's OCD Changes
      • You can now see all raid members' Planar Charges and Role icons
      • Genre cascade bars will no longer display when outside of "Edit Layout" mode
    • Wire's RaidKiller Changes
      • Reorganized all files and objects into a folder/identifier structure
      • Exposed "RK" to the global namespace
      • Some persistence method changes
      • Translation Changes
        • Added French translation by < LegendS > @ Briseol
        • Added German translation by < Relict > @ Rhazade
      • Options Window Changes
        • Complete recode of all components
        • Updated "Mechanics" tab layout
        • Updated "Help" and "About" tabs
        • Added "Donate" tab
        • Added "Team Wire" ticker
        • Added "Players" and "Difficulty" dropdown lists
          • Zones are now filtered by players and difficulty
        • Added encounter profile tabs
          • Added "Details" tab for hitpoints and enrage information
          • Added "Objectives" tab for phase and objective information
          • Added "History" tab for history information
        • Added dropdown list for toggleable actions
      • Encounter Changes
        • Fixed a bug where phasing encounters in 0.5.1 would not properly reset
        • Reindexed encounters by difficulty and zone instead of by content type
        • All encounters now have phases
          • Phases now have objectives
        • Added "Encounter Monitor" tray
          • Displays only when you are in an encounter
          • Indicates the active encounter's duration
          • Displays the active phase and current objective progress and goals
        • Renamed "NPC" states to "Unit" states
        • Removed "required" flags from unit states
      • Trigger Changes
        • Added phase and objective triggers
        • Updated death triggers to include unit groups and kill count filters
        • Role filters now trigger for anyone in your raid
          • Tank stacking timers no longer require tanks to be in the same group
      • Action Changes
        • Added phase and objective actions
        • Added "Alert" action
          • Alerts display text on-screen to get your attention
          • Alerts can be moved via the "Alert" cascade bar
        • Timer Changes
          • Fixed a bug where locked timers were not saving or loading properly after the indexing changes in 0.5.1
      • Mechanic Changes
        • Removed composite mechanics
        • All mechanics that were or should have been composited now exist as a single mechanic
        • Only displayable mechanics now have descriptions
        • All encounters now have "Phase Change" alerts
        • All encounter actions are now more color coodinated
        • Most mechanics should now feature alerts and flashes
        • Consolidated many engage-triggered timers with non-engage-triggered timers
        • Zone Changes
          • Added profiles for all instanced zones
          • Added Caduceus Rise as a zone
            • Added High Thane Hergen as an "Expert" difficulty encounter
              • Added Wild Cudgel mechanic
            • Added Faultwalker Alraj as an "Expert" difficulty encounter
            • Added Hookmaster Palos as an "Expert" difficulty encounter
              • Added Bound by Blood mechanic
            • Added Coalgut as an "Expert" difficulty encounter
              • Added Unstable Furnace mechanic
            • Added Ashcaller Zael as an "Expert" difficulty encounter
              • Added Lava Droplets mechanic
            • Added Zugthak as an "Expert" difficulty encounter
              • Added Stomp mechanic
            • Added Rodiafel as an "Expert" difficulty encounter
              • Added Unstable Temperature mechanic
            • Added Captain Black Spit as an "Expert" difficulty encounter
              • Added Bottoms Up mechanic
              • Added Rage Binge mechanic
            • Added Headhunter Kulir as an "Expert" difficulty encounter
            • Added Cinderstorm as an "Expert" difficulty encounter
              • Added Cinder Storm mechanic
            • Added Caduceus as an "Expert" difficulty encounter
              • Added Tremor mechanic
            • Added profiles for all encounters
          • Gilded Prophecy
            • Anrak the Foul
              • Added engage timer to Vicious Tail Strike
              • Added Spines of Earth mechanic
              • Most mechanics were converted from notification triggers to cast triggers
            • Guurloth
              • Most mechanics were converted from notification triggers to cast triggers
            • Thalguur
              • Added Call of Gold mechanic
              • Added Touch of Greed mechanic
              • Converted Touch of the Core from a notification trigger to a cast trigger
            • Uruluuk
              • Added Curse of Insignificance mechanic
              • Added Power of Greed mechanic
              • Converted Storm of Force from a notification trigger to a cast trigger
          • Drowned Halls
            • Joloral Ragetide
              • Added Plated Crippler mechanic
              • Updated Ragetide's Grubs mechanic
            • Isskal
              • Whirlpool, Reverse and Glacial Wave now trigger based off engage instead of emotes
            • Hydriss
              • Hydriss is now "High Priestess Hydriss" - She was greatly put out by this show of disrespect and wasn't triggering any mechanics as a result
              • Hydriss' mechanics are now based off engage instead of emotes
              • Consolidated Hydrostatic Shock into a single mechanic
          • Rise of the Phoenix
            • Ereandorn
              • Added Burn mechanic
              • Added Molten Eruption mechanic
              • Added Volcanic Eruption mechanic
            • Beruhast
              • Added Die Alone mechanic
              • Added Flaming Vortex mechanic
              • Added Leaping Flame mechanic
              • Added Summoned Flame mechanic
              • Added Inferno Lash mechanic
            • General Silgen
              • Added Time Bomb mechanic
              • Added Anchored in Flames mechanic
              • Added Heat Funnel mechanic
              • Added Incinerate mechanic
            • High Priest Arakhurn
              • Added enhanced phase tracking
              • Added Fire Nova mechanic
              • Added Fire Elemental mechanic
              • Added Resurrection mechanic
          • Greenscale's Blight
            • Oracle Aleria
              • Added enhanced phase tracking
            • Prince Hylas
              • Added enhanced phase tracking
              • Consolidated spawn mechanics into a single mechanic
            • Lord Greenscale
              • Added enhanced phase tracking
          • River of Souls
            • Added Trash as an encounter
              • Added Soul Infestation mechanic
              • Added Spiritual Breath mechanic
              • Added Soul Theft mechanic
            • Warmaster Galenir
              • Added Charge mechanic
              • Added Mote of Calm timer
            • Herald Gaurath
              • Consolidated Raise the Dead into a single mechanic
          • Hammerknell Fortress
            • Trash
              • Added Devouring Shadows mechanic
              • Added Shatter Bomb mechanic
              • Added Terror Bombardment mechanic
              • Added Devastate mechanic
              • Added Bone Caller mechanic
              • Added Nightmare mechanic
            • Murdantix
              • Added enhanced phase tracking
              • Fixed Mangling Crush and Ferocious Pound timers
            • Soulrender Zilas
              • Added enhanced phase tracking
              • Added Cede Spirit mechanic
              • Added Dark Volley mechanic
            • Matron Zamira
              • Fixed Matron's Curse stack timer
              • Added Arc of Night mechanic
            • Rune King Molinar
              • Added enhanced phase tracking
            • Vladmal Prime
              • Fixed a rare bug where this encounter could restart after being successfully completed
              • Consolidated Ancient Flames into a single mechanic
            • Sicaron
              • Added enhanced phase tracking
            • Grugonim
              • Consolidated Corrosive Bile into a single mechanic
              • Consolidated Necrotic Breath into a single mechanic
              • Added enhanced phase tracking
            • Inquisitor Garau
              • Fixed Bloodtide mechanic
              • Fixed Arcane Porter and Infused Crawler engage timers
            • Inwar Darktide
              • Added enhanced phase tracking
              • Removed Rot Jaw timer
              • Removed Phase 2 timer
              • Removed Phase 3 timer
              • Updated various timers
            • Akylios
              • Fixed a bug where Suffocating Orb would not trigger
              • Added enhanced phase tracking
              • Updated Apostle of Jornaru timers
              • Updated Tidal Wave timers
              • Updated Akylios timers
  • 2011/11/04 [0.5.1]
    • Wire's OCD Changes
      • Fixed a bug where OCD cooldown timers were not sorting lastly by player name within each genre
      • Ability Changes
        • Added "Offensive" Genre - Now you can track cooldowns related to agro!
          • Added "Intercept" to "Offensive" Genre
          • Added "Incriminate" to "Offensive" Genre
          • Added "Heat Wave" to "Offensive" Genre
        • Disabled "Purge" and "Interrupt" Genres until they are trackable via Trion's LUA API
    • Wire's RaidKiller Changes
      • Added system language support
        • All UI text and every encounter mechanic is now fully indexed for translation
        • French translation is currently being worked on by < LegendS > @ Brisesol
        • Send me an email or PM if you are interested in translating RaidKiller to German, Korean or Russian
          • Note: This is an intense process of matching what's displayed in-game moreso than simple translation
      • Timer Changes
        • Timers have had their persistent data reset
        • Reindexed timers to allow for timer groups
        • Added a redundant update threshold, so timers redraw slightly less often
        • Added additional deactivation checks to hopefully prevent decativation code from somehow activating timers
        • Fixed a bug where percentage triggers caused timers to start at that percentage
      • Buff Trigger Changes
        • Buff-triggered timers now display buff stack data
        • Added role filtering
          • You can now display a timer for each player with a specific role that gets a certain buff or debuff
        • Fixed a bug where buff time remaining data was not being sent to buff-triggered timers
      • Encounter Changes
        • Fixed a bug that caused encounters with no mechanics to spam idle errors
        • Added a restart timeout so encounters no longer restart immediately upon completion - No more 1s last attempts!
      • Added and updated many mechanics
        • Gilded Prophecy
          • Anrak the Foul
            • Added tank-only buff stack timer for Brittle
        • Greenscale's Blight
          • Duke Letareus
            • Added flash for Wrath
            • Added flash and timer for Fae Barrage
            • Added timer for Furious Pursuit
          • Infiltrator Johlen
            • Added timer for Concussion Bomb
            • Added timer for Devastating Bomb's expiration
            • Added timer for Blinding Bomb
          • Prince Hylas
            • Added timer for Duke Letareus' spawn
            • Added timer for Infiltrator Johlen's spawn
            • Added timer for Oracle Aleria's spawn
            • Added timers for Wrath
            • Added flash for Wrath
            • Added timer for Spirit Fracture
            • Added timer for Contagious Cottontail
            • Added timer for Soul Fracture
            • Added flash for Soul Fracture
          • Lord Greenscale
            • Added timers for Strangling Blight
            • Added timers for Noxious Fumes
            • Added flash for Word of Mending
            • Added flash for Verdant Annihilator's death
        • River of Souls
          • Warmaster Galenir
            • Added tank-only buff stack timer for Infecting Strike
        • Hammerknell Fortress
          • Murdantix
            • Added timers for Mangling Crush
            • Added timers for Ferocious Pound
            • Added tank-only buff stack timer for Mangled
          • Matron Zamira
            • Added tank-only buff stack timer for Matron's Curse
          • Soulrender Zilas
            • Fixed timer for Soulrender's Grasp
            • Removed timer for Escaped Magus - Extensive testing showed it was still random!
          • Sicaron
            • Fixed timer for Soul Harvest
          • Grugonim
            • Added flash for Death Beam
            • Added tank-only buff stack timer for Heart Stopping Toxin
            • Added self-only buff stack timer for Bloodplague Essence
          • Akylios
            • Fixed enrage timer
            • Fixed Apostle timers not deactivating at the end of Phase 2
            • Fixed Phase 4 Tidal Wave timers that were starting in Phase 3
  • 2011/10/31 [0.5.0]
    • Wired Addon Changes
      • Gauge Changes
        • Changed default text label color to white
        • Added a drop shadow to all text labels on all gauges to increase readability
      • Command Line Changes
        • Added "stacking" slash command to toggle an addon's cascade bar stacking up or down
          • Example: Typing "/nps stacking" will make NPSee's target gauges stack above the cascade bar if they were stacking below it
          • Stacking state is "Off" (down) by default to preserve original functionality
        • Added "debug" slash command to toggle an addon's debug output on and off
          • Example: Typing "/rk debug" will make RaidKiller output debug messages
          • Implementation is not yet widespread
          • Debug state is "Off" by default, as this is only useful to me when I want to track down errors
    • Wire's OCD Changes
      • Timer Changes
        • Fixed a bug where timers would not appear in their correct order when first created manually
        • Timers will now sort by time remaining, then cooldown, then player name
          • This ensures the initial display order is universal for all players using OCD
      • Ability Changes
        • Added various abilites to the "Rotation" genre
          • Added Spiritual Conflagration ability
          • Added Healer's Covenant ability
          • Added Fusion of Flesh ability
          • Added Singularity ability
    • Wire's RaidKiller Changes
      • Timer Changes
        • Left-clicking a timer will now deactivate it
        • Added support for continuous timers
      • Mechanic Changes
        • All mechanics have had their persistent data rest
        • Action Changes
          • You can now enable or disable each mechanic's flash and timer action independently
          • You can now select custom colors for each mechanic's flash and timer action
            • Selecting "None" for a timer action will use the default green-to-red scaling
          • If you enable a flash action for a mechanic with a timer, the flash will occur when the timer starts, not when it ends
        • Encounter Changes
          • Mob hitpoints and enrage timers are now displayed in the "Options" window
          • The start and end of an encounter is now tracked
          • The "Gravestone" application pin will display as red only while an encounter is active
          • Only mechanics relevant to an active encounter will trigger
          • Attempt history is now saved per encounter
            • You can look up your last attempt, last completion and best completion times in the "Options" window
            • Encounter difficulty is calculated based on completions per attempts
          • Encounters now feature an "Enrage Timer" mechanic if an enrage timer exists for that encounter
      • Massive mechanic manager recoding
      • Mechanic creation has been revised
      • Added "Composite" mechanics
        • Composite mechanics group similar mechanics only in the "Options" window to allow for easier user control
        • Changing the color or enabled status for a composite mechanic's action will promote the same change for all of its component mechanics
        • Component mechanics are hidden by default in the "Options" window, but they still exist independently (for now)
      • Trigger Changes
        • Added "Engage" triggers
        • Added "Percentage" triggers
        • Added "Timer" triggers
          • Previously embeded actions have been converted to use timer triggers instead
      • Command Line Changes
        • Added "chronicle" slash command to toggle RaidKiller's response to chronicle events
          • Example: Typing "/rk chronicle" will allow RaidKiller to track chronicle encounters and will enable their mechanics
          • Chronicle tracking is "Off" by default
      • Updated various profile pictures
      • Added and updated various mechanics
        • Color coordinated many mechanics flash and timer colors
        • Drowned Halls
          • Joloral Ragetide
            • Consolidated Ragetide's Grubs mechanics into a composite mechanic
          • Isskal
            • Added flash for Ice Shard
          • Hydriss
            • Removed timer for Hydriss
            • Consolidated Seaspawn mechanics into a composite mechanic
        • River of Souls
          • Herald Gaurath
            • Consolidated Raise Dead mechanics into a composite mechanic
          • Alsbeth the Discordant
            • Consolidated Discordant Shield mechanics into a composite mechanic
        • Hammerknell Fortress
          • Soulrender Zilas
            • Consolidated Soulredner's Grasp mechanics into a composite mechanic
            • Converted Soulredner's Grasp (First) mechanic to a percentage trigger
            • Added timer for Escaped Magus (this is experimental)
          • Grugonim
            • Added flash for Corrosive Bile independent of the cast timer
          • Inquisitor Garau
            • Added flash for Glacial Shield
          • Inwar Darktide
            • Consolidated Freezing Wave mechanics into a composite mechanic
            • Consolidated Rolling Thunder mechanics into a composite mechanic
            • Consolidated Undertow's Surge mechanics into a composite mechanic
            • Consolidated Mana Pincher mechanics into a composite mechanic
            • Consolidated Dark Tide mechanics into a composite mechanic
          • Akylios
            • Added timers for Apostle of Jornaru
            • Added timers for Tidal Wave
            • Added flash for Tidal Wave
            • Added timers for Akylios emerging and submerging
            • Added flash and expiration timer for Mind Decay
            • Added flash and timer for Breath of Madness
            • Added timer for Suffocating Orb
  • 2011/10/28 [0.4.1]
    • Fixed notification errors - I blame Alsbeth!
  • 2011/10/24 [0.4.0]
    • Changes to Wired Addons
      • Added gradient texture to gauges, cells and cascade bars - Pretty!
      • Timers
        • Timers now start empty and fill up from left to right
        • Timers now change color from green when empty to red when full - Bad is incoming!
      • Cascade Bars
        • All cascade bars have had their persistent data reset
        • You can now change the size of a cascade bar the same way you would for its children
        • Unlocked children of cascade bars will assume that bar's current size
      • Checkboxes - Apparently black vs. white was too subtle?
        • Green now indicates "on"
        • Red now indicates "off"
        • Label now displays "Enabled" vs. "Disabled"
      • Normalized Wired Addon slash commands and welcome messages
      • Wired Addons now have an "enable" slash command to toggle the addon's response to new events
        • Example: typing "/nps enable" will turn off NPSee's registration of new targets if it is "on"
    • Wire's NPSee Addon
      • You can now use NPSee in warfronts - Enjoy the OP sensation!
      • Added "pvp" and "pet" slash commands to toggle pvp and pet displays "on" and "off"
        • PvP display is "on" by default
        • Pet display is "off" by default (this includes NPC pets)
    • Wire's RaidKiller Addon
      • Packaged Wire's OCD Addon - Check it out!
      • New options window layout
        • Added and updated various profile pictures
        • Added "About" and "Help" pages to "Options" window
      • Added and updated various mechanics
        • Gilded Prophecy
          • Anrak the Foul
            • Added flash and timer for Vicious Tail Strike
            • Added flash for Gaze
            • Added flash for Poison Bolt
            • Added flash for Call of Anrak
          • Guurloth
            • Fixed flash for Suffer
            • Added timer for Jump
            • Added timer for Friend of Guurloth
            • Added timer for Orb of Searing Power
            • Added timer for Run
            • Added flash and timer for Boulder of Destruction
            • Added timer for Earthen Geyser
          • Thalguur
            • Added flash for Touch of the Core
          • Uruluuk
            • Added flash and timer for Fist of Laethys
            • Added timer for Crystal Imprisonment
            • Added flash and timer for Storm of Force
        • Drowned Halls
          • Joloral Ragetide
            • Added flash for Glare
            • Added timer for Ragetide's Grubs
          • Isskal
            • Added timer for Whirlpool's Reverse
            • Added timer for Glacial Wave
            • Added timer for Whirlpool
          • Hydriss
            • Added timer for Hydriss
            • Added timer for Seaspawn
            • Added timer for Air Phase
            • Added timer for Abyssal Dousers (the bubble)
            • Added timer and flash for Hydrostatic Shock
        • River of Souls
          • Dark Focus
            • Added timer for Call Darkness
          • Warmaster Galenir
            • Added timer for Mote of Calm
          • Plutonus the Immortal
            • Added flash and timer for Walking Sleep
          • Herald Gaurath
            • Added timer for Woeful Tidings
          • Alsbeth the Discordant
            • Added timers and flash for Discordant Shield
            • Added flash for Discordant Meteor
        • Hammerknell
          • Added Trash as an encounter
            • Added flash for Cursed Umbral's Dark Wrath
            • Added flash for Cursed Umbral's Death's Hand
          • Estrode
            • Fixed Mistress of the Rift mechanic
          • Inwar Darktide
            • Added timers for Freezing Wave
            • Added timers for Rolling Thunder
            • Added timer for Phase 2
            • Added timer for Phase 3
            • Added timers for Undertow's Surge
            • Added timer for Rot Jaw
            • Added timers for Mana Pinchers
            • Added timers for Dark Tide
            • Added timer for Surge
            • Added timer for Storm Lash
          • Akylios
            • Changed flash trigger for Flood
  • 2011/10/20 [0.3.1]
    • Removed use of deprecated ResizeToTexture method
    • Removed latent safe mode warning
    • Added and updated various mechanics
      • Matron Zamira
        • Added timer for Corrupt Gestation
      • Rune King Molinar
        • Added timer and flash for Consuming Essence (King)
        • Fixed Cursed Blows mechanic
        • Added timer for Frightening Shout
      • Soulrender Zilas
        • Added timer for Soulrender's Grasp (First)
        • Fixed original Soulrender's Grasp timer
      • Vladmal Prime
        • Added timer and personal flash for Ancient Flames
      • Sicaron
        • Fixed Moldering Decay timer
        • Added timer to Unholy Contract's flash
      • Grugonim
        • Updated Necrotic Breath mechanics with separately named timers
      • Estrode
        • Added timer for Soul Capture
        • Added timer for Mind Control
        • Added flash for Rage of the North
        • Added flash for Avatar of the Rift
      • Inquisitor Garau
        • Added timer for Arcane Essence
        • Added timer for Blood Tide
        • Added timer for Infused Crawler spawn
        • Added timer for Arcane Porter spawn
  • 2011/10/17 [0.3]
    • Added options window
    • Packaged Wire's NPSee Addon
    • Backend restructuring and optimization
    • Added and updated various mechanics
  • 2011/10/11 [0.2]
    • Added timers
    • Added command line interface
    • Added various mechanics
    • Added safe mode
  • 2011/10/06 [0.1]
    • Initial Release
Archived Files (12)
File Name
Version
Size
Author
Date
0.6.3
1MB
Wire
11-23-11 03:47 PM
0.6.2
1MB
Wire
11-22-11 01:05 AM
0.6.1
1MB
Wire
11-21-11 07:04 PM
0.6.0
1MB
Wire
11-21-11 03:30 PM
0.5.1
712kB
Wire
11-04-11 07:42 PM
0.5.0
701kB
Wire
10-31-11 07:53 PM
0.4.1
681kB
Wire
10-28-11 01:47 PM
0.4.0
681kB
Wire
10-24-11 05:26 PM
0.3.1
475kB
Wire
10-20-11 01:17 PM
0.3
474kB
Wire
10-17-11 05:52 PM
0.2
22kB
Wire
10-11-11 06:08 PM
0.1
2kB
Wire
10-06-11 03:15 PM


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Unread 09-18-12, 06:14 PM  
Lathais
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Quote:
Originally Posted by Papabard
Quote:
Originally Posted by Good113
Safe enough to say this one is dead now..

Actually no its not safe to say this is dead. Last I heard there is a team working on an update for this project. No updates have been made due to ID not being released.
Apparently, yes, it is.
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Unread 05-03-12, 01:04 PM  
batou079

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Any news, last i had read someone had gotten the code from the original author and was going to continually put out release updates?

It is now may, 2-3 weeks after id release.
Currently due to in-game coding changes or SOMETHING, wirekiller is broken on old boss fights as well, timers break and stop working randomly. I cannot depend on it anymore. I really REALLY do not like KBM and it kills me that KBM is the only other option...
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Unread 04-17-12, 01:32 AM  
Papabard
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Quote:
Originally Posted by Good113
Safe enough to say this one is dead now..

Actually no its not safe to say this is dead. Last I heard there is a team working on an update for this project. No updates have been made due to ID not being released.
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Unread 04-17-12, 01:30 AM  
Papabard
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Quote:
Originally Posted by Protonova
Quote:
Originally Posted by Papabard
added the patch to the site. Hoping to hear something from him to figure out how to make other changes that will be required eventually. If theres any programmers who can tell me where new encounters would be added let me know thanks
I'm sorry but where is this patch of yours?

Edit: It's under the OCD module and not packaged with this one.

http://www.riftui.com/downloads/down...resOCDModified < for lazies.
Because OCD is and was a stand alone as well and Patch files can't be added as a new mod its a contribution to an authors work not a replacement of his work.
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Unread 03-15-12, 02:35 AM  
Good113

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Safe enough to say this one is dead now..
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Unread 02-20-12, 12:19 AM  
Protonova
 
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Quote:
Originally Posted by Papabard
added the patch to the site. Hoping to hear something from him to figure out how to make other changes that will be required eventually. If theres any programmers who can tell me where new encounters would be added let me know thanks
I'm sorry but where is this patch of yours?

Edit: It's under the OCD module and not packaged with this one.

http://www.riftui.com/downloads/down...resOCDModified < for lazies.
__________________
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Github Profile: Protonova
Last edited by Protonova : 02-20-12 at 09:09 PM.
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Unread 02-06-12, 11:24 AM  
Papabard
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added the patch to the site. Hoping to hear something from him to figure out how to make other changes that will be required eventually. If theres any programmers who can tell me where new encounters would be added let me know thanks
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Unread 01-31-12, 11:44 PM  
Papabard
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Updated this to include the new combat rezzes and fixed the time for an updated please contact me. Author if you have dropped this project I wouldn't mind keeping it updated need the source files for graphics as some windows will need adjusted or way to add scroll bars explained.
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Unread 01-13-12, 10:07 PM  
Mekamu

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Originally Posted by Papabard
ok am I to worry this won't be updated anymore? Just received both donations back as refunds.
same thing happend to me
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Unread 01-11-12, 05:53 PM  
Papabard
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ok am I to worry this won't be updated anymore? Just received both donations back as refunds.
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Unread 01-06-12, 06:24 PM  
batou079

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I love the last updates you did, thanks so much!
Basically it made me get rid of the overcomplicated Kingboss addon.

EDIT: Nvm about element positioning, i guess i didnt read enough of your latest update notes.
Last edited by batou079 : 01-06-12 at 06:29 PM.
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Unread 01-01-12, 01:04 AM  
Wire
 
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Quote:
Originally Posted by Papabard
haven't seen much talk here lately from users or author is this going to die out or there plans to continue updates?
Updates will continue, I just haven't had much time lately. That and there's not too much that isn't working as far as I know.

I have no way of isolating the akylios errors, as they are sporadic and nonsensical; and my guild has no attempts past P2.

Mobs dying at the same time shouldn't be an issue, as it's coded to go through a list of events or process the events sequentially, depending on what the API transmits.

I just don't understand why the API isn't getting various notification messages, but this is likely due to the encounter developers not understanding what message channels to use.

Try turning on debug mode "/rk debug" and noncombat logging "/log" and email me a log snippet of the P2+ conversions using the latest version and I might be able to see why its not working. The same goes for any other malfunctions.
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Unread 12-31-11, 02:59 PM  
Papabard
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haven't seen much talk here lately from users or author is this going to die out or there plans to continue updates?
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Unread 12-20-11, 12:39 AM  
Omenpapa

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Yesterday happened 3 times that we went into p3 with 7-7-6 stinger kills. There was also a try with jornaru being up in p4, but akylios was underwater, thus the addon thouht we r still in p3. On a rare occasion after a p5 try, the addon's timers r messed up badly, this happened like twice from the million tries tho(only once yesterday, the other was like weeks ago), so I have no idea what could trigger it.
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Unread 12-14-11, 09:17 AM  
Coleran

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Quote:
Originally Posted by Omenpapa
I think u should check that phasing redundancy again, if the emotes r correct, cuz if that would work, this couldnt happen at all.

Nope, p3 isnt starting when the 4th lasher dies. We do need to kill 4 lashers + 8 stingers(sometimes we need to kill the last stinger, after the 4th lasher died).

Sometimes dpsers gone wild.. and not focusing on only 1 stinger. Is it possible that if 2 stinger dies in 1 sec, the addon only recognise 1 kill?

I'm not sure about the emotes.. i recently started to read the akylios emotes for the very first time after weeks on that boss :P What i can advise tho that if Jornaru's hp goes below 50%(actual number, not percentage check) then p4 should start for sure(if it isnt active already), cuz we can only hit it in p4, and probably the tnak picks it up instantly, which can be done via dmg. Ofc this is not a too reliable method, but in some cases it can work
Based on RiftStrats, Phase 3 does not begin until all the Phase 2 tentacles are down. So the addon just needs to watch for both 4/4 Lashers AND 8/8 Stingers down to catch the transition.

Dunno how likely it is to not catch two near-simultaneous kills, but the solution for that is to kick your split DPS'ers in the arse a few times until they remember how to assist off a designated target-caller. If they don't learn, let 'em sit out a week.
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