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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,759
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
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Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


Post A Reply Comment Options
Unread 09-29-11, 07:08 PM  
grantus
 
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Quote:
Originally posted by Draegan
  • Can't join or see public groups via people.
  • Can't right click on portrait for trading and loot options.
  • The debuffs needs to be achored or have the ability to be filtered. For example, testing the mod on a dummy, Fiery Spike is very hard to keep an eye on easily and see what the stacks are since it keeps getting moved in order of the stack.
Left Click and Right Click interaction with the frames is possible (obviously as you can drag them around), but I can't seem to find anyway of sending events "Back to Rift" so to speak. So for instance, I could make a menu with the options for public groups etc, but once you click on it there is no way to hook back into Rift and tell it "hey make my groups public". Mods seem pretty much read-only at this stage. Because I'd like to have party frames with mouseover/click to target but I simply can't find a way to tell rift "hey target this guy now please".

If anyone is working on this let me know!
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Unread 09-29-11, 07:28 PM  
Draegan

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Also, an Icon for Elite and Boss etc. would be good too.
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Unread 10-01-11, 01:05 AM  
Taldren

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Spell casting alert is needed on the target box. Found this out the hard way when I didn't know when the dom was casting at me to interrupt.
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Unread 10-02-11, 03:48 AM  
Ernesto

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This has potential for sure. I love Taldreans mockup suggestion with the charge counter.

I was looking at the code a little bit and I got slightly confused. Not that I am a LUA expert, but wouldn't it be possible to take a more object oriented approach for easier being able to maintain it, and to add textures and the likes later? (I understand minimalistic, but noone has ever gotten hurt by a tiny texture instead of flat color!)


Anyhow, what I was thinking, or actually asking, since I am a LUA newbie:

Would it work to write the code something like this:

PlayerFrame class
HealthBar class
PowerBar class (Base)

RoguePowerBar class (attach to base class)


Then when all the classes, parts of the UI are arranged, we create another file where we deal with the layout and things

So, in the layout file we could basically call:

load config file with height/width/colors

create PlayerFrame
attach HealthBar to PlayerFrame
Attach PowerBar to PlayerFrame(config.height, config.width, config.color)

etc etc.



Would writing LUA be possible to do like I suggested above? Or just not possible?
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Unread 10-02-11, 06:18 AM  
Boedicia
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How to remove original

Hiya, i like this minimilist design and use would to use it. However, how do you remove the original frames? Also, would it be possible to do a focus target frame also please? thanks

Ah nvm found out how to disable the frames.

Edit layout> untick enable.
Last edited by Boedicia : 10-02-11 at 06:23 AM.
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Unread 10-02-11, 09:55 AM  
weasoug
 
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Great addon. but would like to see a few little things like planner charges and Soul Vit. and like said on the other post. an elite thing. and also to add the left and right click would be ace, and focus bar.plz..
Last edited by weasoug : 10-02-11 at 10:49 AM.
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Unread 10-02-11, 11:45 PM  
grantus
 
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Okay - I'm back from my weekend way :P I'll start getting through some of your suggestions tonight (hopefully).

Quote:
Originally posted by Taldren
Spell casting alert is needed on the target box. Found this out the hard way when I didn't know when the dom was casting at me to interrupt.
Yeah I thus far have only found the player.casting event, but someone PM'd me that it was possible and I'm trying to get more details about it.
Note: Just saw an addon "target casting bar" so it's definitely possible! I'll have a look to see how they did it and look at providing the option for the frames, in the mean time you could use that ;-)

@Ernesto out of the box lua doesn't actually have classes sadly. The code up on here is pretty messy, but I have been cleaning it up for easier maintenance / extension.

I've done some research and I think it's pretty easy to create a rudimentary class with some simple inheritance using tables (which are lua's only composite datatype) - so I am planning on converting the code over to this format.

@weasoug planar charges / soul vitality are all nice and easy ones to put in, the game doesn't seem to expose if something is "elite" at the moment though (that I can find) which is odd.
Last edited by grantus : 10-02-11 at 11:52 PM.
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Unread 10-03-11, 02:26 AM  
gazamin

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First i would like to say i like this addon very much but i start to get those errors in chat and they are start to be slightly annoying.




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Unread 10-03-11, 03:28 AM  
Vashe

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Good start, needs a bit of work...

While the addon itself is beautiful compared to the obtrusive standard player portraits with bars, it does lack quite a bit...

Things needed:
  • Right Click menu
  • Left Click to target
  • Replacement of party UI (I want to see it for the party as well)
  • Soul Vitality
  • Elite awareness (A simple star would be sufficient)

Secondly just fix the chat log errors as it will never catch on with errors.

Great work so far, once updated I can definitely see myself using it.

-Vashe
Last edited by Vashe : 10-03-11 at 03:29 AM.
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Unread 10-03-11, 06:07 AM  
Aalwein
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Re: Good start, needs a bit of work...

Quote:
Originally posted by Vashe
While the addon itself is beautiful compared to the obtrusive standard player portraits with bars, it does lack quite a bit...

Things needed:
  • Right Click menu
  • Left Click to target
  • Replacement of party UI (I want to see it for the party as well)
  • Soul Vitality
  • Elite awareness (A simple star would be sufficient)

Secondly just fix the chat log errors as it will never catch on with errors.

Great work so far, once updated I can definitely see myself using it.

-Vashe
I echo all these sentiments. Great start, but MinUI, practically speaking, is unsuable without these features. I'm sort of piggbacking them on the default frames somewhat to maintain the standard set of features, but it kind of defeats the purpose
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Unread 10-03-11, 06:12 AM  
grantus
 
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Re: Good start, needs a bit of work...

Quote:
Originally posted by Vashe
While the addon itself is beautiful compared to the obtrusive standard player portraits with bars, it does lack quite a bit...

Things needed:
  • Right Click menu
  • Left Click to target
  • Replacement of party UI (I want to see it for the party as well)
  • Soul Vitality
  • Elite awareness (A simple star would be sufficient)

Secondly just fix the chat log errors as it will never catch on with errors.

Great work so far, once updated I can definitely see myself using it.

-Vashe
I am hoping to work on the addon a fair bit this week - I'll have a look into the error very soon.
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Unread 10-03-11, 07:27 AM  
weasoug
 
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Thumbs up Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by grantus
I am hoping to work on the addon a fair bit this week - I'll have a look into the error very soon.
thanks for the reply. but you did not say anything about a focus bar. that would be good. you are doing a great addon. and i often check back.
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Unread 10-03-11, 07:30 AM  
grantus
 
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Re: Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by weasoug
thanks for the reply. but you did not say anything about a focus bar. that would be good. you are doing a great addon. and i often check back.
I will be adding support for player focus and party frames ASAP.
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Unread 10-03-11, 09:22 AM  
Aalwein
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Re: Re: Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by grantus
I will be adding support for player focus and party frames ASAP.
Gonna be the Shadowed Unit Frames for RIFT if you keep at this, Grantus... easily making it my favorite addon

Another thing that would be nice: having a break in the combo/attack points for rogues and warriors. What I mean is instead of a solid bar on the bottom, one with ticks or gaps to indicate a single point - this would be better then a solid bar so you can see at a glance how many points are up.
Last edited by Aalwein : 10-03-11 at 09:28 AM.
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Unread 10-03-11, 09:31 AM  
grantus
 
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Re: Re: Re: Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by Aalwein
Gonna be the Shadowed Unit Frames for RIFT if you keep at this, Grantus... easily making it my favorite addon

Another thing that would be nice: having a break in the combo/attack points for rogues and warriors. What I mean is instead of a solid bar on the bottom, one with ticks or gaps to indicate a single point - this would be better then a solid bar so you can see at a glance how many points are up.
Thanks! Going to grab some sleep now (2am here) but hopefully will be pushing up a reasonable update in a few days . The only thing im not sure how to do (or even if it is possible) is left click to target / right click pop up menu. There just seems to be no way to send events back into rift - which is kicking my ass at the moment .
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