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Updated:07-04-13 03:04 PM
Created:09-24-12 03:32 AM
Downloads:4,802
Favorites:28
MD5:
Rifter
Version: 2.03r6
by: adelea [More]
Rifter: Gathers all your rift summoning abilities and items into one place.

The rifter button has two states:

The left grayscale image is shown when the button is unlocked (moveable), and the right image when the button is locked.

Right-clicking on the button will toggle between locked and unlocked states.

Note: If you have Docker installed, then the movement and locking options are disabled, and Docker manages the positioning of the icon.

If the button is locked, then the popup menu is accessible.

This is done (depending on mode) by either:

- Moving the mouseover the button (the default)
- Left-Clicking the button

The top line of the popup menu has an icon on the right hand side, clicking on the icon will change modes:

- A mouse icon indicates that it is in CLICK to show mode.
- A hand icon indicates that is is in MOUSEOVER mode.

There +/- icon at the end of each category line will expand/collapse the entries in the category.

Using the mousewheel on the button will adjust the scale of the Rift entries.



Command Line Options:

/rifter mode - Toggles between popup and rightclick to show popup menu.
/rifter show - Toggles between showing available or all abilities/items.
/rifter fade N - Sets the fadeout time when your mouse leaves the popup menu before the menu is removed.
/rifter reset - Relocates control button to center of screen.
2.03r6 - Fixed some reference data, so some optimizations could be done
- Updated inventory handling to use libInventory
- Protected various functions that could cause a secure frame error
- Added fade and /rifter fade N command to control timer
- Added /rifter reset - to reset locations

2.03r5 - Delay creation of macros until out of combat. Should fix Error: Rifter/Rifter_Main.lua:658: Error in coroutine: Incorrect security mode.

2.03r4 - Updated item types after they changed for expert and T1 raid lures
- Added Empyreal and Haliol Flares
- /rifter show - now works

2.03r3 - Added Defiant PVP Lure of the Unseen

2.03r2 - Fixed a typo/bug

2.03r1 - Updated for new event system
- Should work for all languages

2.01r1 - Added Major Hunt, Grandmaster Crafting and SL Raid lures

2.00r1 - Added all Hunt lures to Items section
- Removed show all/avail - only shows available
- Fixed a reported error

1.11r1 - Added missing crafting lures

1.10r7 - Minor update to allow hiding of popup when Docker is installed

1.10r6 - Added a command line switch: /rifter show
This toggles between showing ALL abilities/lures and AVAILABLE abilities/lures
NOTE: Currently not all CRAFTING lures supported (only Apo / Armor / Rune)

1.10r5 - Moved major lures to their own category
- Each category can be rolled up/down by clicking the icon on the header

1.10r4 - Added crafting lures
- Added a command line switch: /rifter mode
This toggles between POPUP and RIGHT-CLICK to display the rift selection

1.10r3 - The other half of the 1.10r2 fix

1.10r2 - Fix an error on first login

1.10r1 - Initial release
Archived Files (15)
File Name
Version
Size
Author
Date
2.03r5
46kB
adelea
06-25-13 02:59 AM
2.03r4
46kB
adelea
06-20-13 05:15 PM
2.03r3
44kB
adelea
06-20-13 06:37 AM
2.03r2
44kB
adelea
06-20-13 03:57 AM
2.01r1
38kB
adelea
12-15-12 03:25 AM
2.00r1
37kB
adelea
12-09-12 07:40 AM
1.11r1
35kB
adelea
11-06-12 04:04 AM
1.10r7
35kB
adelea
10-05-12 06:51 AM
1.10r6
35kB
adelea
09-28-12 03:48 AM
1.10r5
34kB
adelea
09-27-12 03:45 AM
1.10r4
11kB
adelea
09-26-12 02:08 AM
1.10r3
11kB
adelea
09-25-12 04:21 AM
1.10r2
11kB
adelea
09-25-12 01:33 AM
1.10r1
10kB
adelea
09-24-12 03:32 AM
0B
adelea
01-01-70 12:00 AM


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Unread 07-05-13, 12:33 PM  
adelea
Claw of Regulos
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Forum posts: 22
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Quote:
Originally Posted by FlimFlam69
There a reason why, when I am in combat, if I hover over the button, none of the options are available? Makes it tough to Summon group when in a GHR and use Guild Summon banners or even Teleport Scroll to get to guild rally banner...
Frames with macro's on them (which is what we use in order to actually use an item or cast a spell) cannot be changed in combat.

Changed is a broad term - and it includes going from hidden to unhidden.

So, to prevent that from happening (and throwing lots of errors in the process), I dont allow the frames to be shown in combat.

I could change it, so that you couldnt change the state in combat - but then the whole popup would have to stay visible and in its same location for the whole fight.

This would be quite annoying I think!
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Unread 07-05-13, 10:40 AM  
FlimFlam69

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There a reason why, when I am in combat, if I hover over the button, none of the options are available? Makes it tough to Summon group when in a GHR and use Guild Summon banners or even Teleport Scroll to get to guild rally banner...
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Unread 09-26-12, 01:08 PM  
AlienFromBeyond

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Quote:
Originally Posted by adelea
Now THAT is a good idea! I'll make the section headers collapsible.
Glad I could help.
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Unread 09-26-12, 11:50 AM  
adelea
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Quote:
Originally Posted by AlienFromBeyond
Quote:
Originally Posted by adelea
Well, it turns out its even worse - detecting the different lure abilities is inconsistent - so some I cant tell if you have or not.
Well that sucks. Though showing all lures may get to be a bit unwieldy come Storm Legion, which is why I suggested maybe not bothering with detecting the lures but at least being able to enable/disable certain categories of lure from showing at all. You could even do something cute like clicking on the category name collapses/expands that category. Then you could walk around with the ones you use most open, but if you're doing a bunch of EI raid rifts as a guild you can open that section.
Now THAT is a good idea! I'll make the section headers collapsible.
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Unread 09-26-12, 11:29 AM  
AlienFromBeyond

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Quote:
Originally Posted by adelea
Well, it turns out its even worse - detecting the different lure abilities is inconsistent - so some I cant tell if you have or not.
Well that sucks. Though showing all lures may get to be a bit unwieldy come Storm Legion, which is why I suggested maybe not bothering with detecting the lures but at least being able to enable/disable certain categories of lure from showing at all. You could even do something cute like clicking on the category name collapses/expands that category. Then you could walk around with the ones you use most open, but if you're doing a bunch of EI raid rifts as a guild you can open that section.
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Unread 09-26-12, 04:54 AM  
adelea
Claw of Regulos
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Forum posts: 22
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Quote:
Originally Posted by AlienFromBeyond
It's more I just don't like mouseover stuff in general. Just personal preference.
This has been added (and to teleporter too)

Quote:
Originally Posted by AlienFromBeyond
Hmm, I can see how that would be a pain in the ass then. Suppose you could make a simple command line option for this as well, between Show All Lures, Show Only Ability Lures, and Show Only Item Lures (hey, there could possibly be someone who wants that third option?).

Thanks for your addons though. Now if only we could get a minimap addon so I don't have the stupid zoom out/in/filter/world map buttons so I could fit Docker there instead...
Well, it turns out its even worse - detecting the different lure abilities is inconsistent - so some I cant tell if you have or not.

So, given this, and given that opening lures isnt something you do every 5 minutes all day, I think leaving it as-is is something that we can live with!

I will put scaling functions on the icon, so you can at least make it smaller if you wish. (this will be in the next release)
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Unread 09-25-12, 03:14 PM  
AlienFromBeyond

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Quote:
Originally Posted by adelea
Put the button somewhere you arent likely to mouse over it by accident! =P

I will add a commandline option to toggle the behaviour from mouseover to click.
It's more I just don't like mouseover stuff in general. Just personal preference.

Quote:
Originally Posted by adelea
Hiding lure abilities you dont have is easy enough, but items....

Its even worse with raid/expert lures which are consumable, since I would have to check your inventory every time you popup the window, and then resize it etc.

So having gone with the decision to NOT check for lure items, I left all the abilities in to keep the popup balanced.

But I will revisit it, and see how much work it would be to do.
Hmm, I can see how that would be a pain in the ass then. Suppose you could make a simple command line option for this as well, between Show All Lures, Show Only Ability Lures, and Show Only Item Lures (hey, there could possibly be someone who wants that third option?).

Thanks for your addons though. Now if only we could get a minimap addon so I don't have the stupid zoom out/in/filter/world map buttons so I could fit Docker there instead...
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Unread 09-25-12, 02:06 PM  
adelea
Claw of Regulos
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Quote:
Originally Posted by AlienFromBeyond
Could you have this only show lures you actually have like Teleporter does? I don't carry around any of the expert or raid lures so it's basically twice as big for me as I need. I also wish to reiterate that an option to have it open on mouse click instead of mouseover would really be appreciated!

Funny thing is that I was about to suggest an addon like this to you since I've been using so many different elemental lures lately because of the world event.
Put the button somewhere you arent likely to mouse over it by accident! =P

I will add a commandline option to toggle the behaviour from mouseover to click.

The reason I didnt have it only show the ones you have, is that I learned from teleporter that managing that is a right pain in the ass!

Hiding lure abilities you dont have is easy enough, but items....

Its even worse with raid/expert lures which are consumable, since I would have to check your inventory every time you popup the window, and then resize it etc.

So having gone with the decision to NOT check for lure items, I left all the abilities in to keep the popup balanced.

But I will revisit it, and see how much work it would be to do.
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Unread 09-25-12, 01:12 PM  
AlienFromBeyond

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Could you have this only show lures you actually have like Teleporter does? I don't carry around any of the expert or raid lures so it's basically twice as big for me as I need. I also wish to reiterate that an option to have it open on mouse click instead of mouseover would really be appreciated!

Funny thing is that I was about to suggest an addon like this to you since I've been using so many different elemental lures lately because of the world event.
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Unread 09-25-12, 05:24 AM  
Nytmare
 
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Quote:
Originally Posted by adelea
Quote:
Originally Posted by adelea
Is that w/ the 1.10r1 or 1.10r2 version?

That is the error that 1.10r2 should have fixed
Seems only half of the fix made it - 1.10r3 should fix the fix!
yep that did it
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Unread 09-25-12, 04:21 AM  
adelea
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Quote:
Originally Posted by adelea
Is that w/ the 1.10r1 or 1.10r2 version?

That is the error that 1.10r2 should have fixed
Seems only half of the fix made it - 1.10r3 should fix the fix!
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Unread 09-25-12, 04:07 AM  
adelea
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Is that w/ the 1.10r1 or 1.10r2 version?

That is the error that 1.10r2 should have fixed
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Unread 09-25-12, 03:57 AM  
Nytmare
 
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got this error after downloading the addon.

Code:
Error: Rifter/Rifter_Main.lua:364: Error in coroutine: Rifter/Rifter_Main.lua:239: attempt to index a nil value
    In Rifter / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
	[C]: in function 'error'
	Rifter/Rifter_Main.lua:364: in function <Rifter/Rifter_Main.lua:359>
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