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Updated: | 05-14-13 12:11 AM |
Created: | 04-02-13 03:22 AM |
Downloads: | 16,181 |
Favorites: | 32 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.93.Alpha |
306kB |
SinRopa |
05-06-13 02:28 PM |
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1.92.Alpha |
302kB |
SinRopa |
05-04-13 07:18 PM |
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1.91.Alpha |
302kB |
SinRopa |
05-04-13 06:52 PM |
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1.9.Alpha |
299kB |
SinRopa |
05-03-13 07:13 PM |
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1.8.Alpha |
298kB |
SinRopa |
05-03-13 11:43 AM |
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1.7.Alpha |
289kB |
SinRopa |
05-01-13 03:12 AM |
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1.6.Alpha |
267kB |
SinRopa |
04-29-13 07:06 AM |
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1.5.Alpha |
261kB |
SinRopa |
04-27-13 09:07 AM |
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1.4.Alpha |
252kB |
SinRopa |
04-25-13 12:28 AM |
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1.3.Alpha |
244kB |
SinRopa |
04-23-13 10:19 PM |
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1.2.Alpha |
186kB |
SinRopa |
04-23-13 05:15 AM |
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1.1.Alpha |
178kB |
SinRopa |
04-21-13 03:52 AM |
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1.0.Alpha |
175kB |
SinRopa |
04-20-13 04:10 AM |
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0.6.Alpha |
96kB |
SinRopa |
04-18-13 06:31 PM |
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0.5.Alpha |
87kB |
SinRopa |
04-12-13 11:19 PM |
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0.4.Alpha |
76kB |
SinRopa |
04-12-13 08:47 PM |
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0.3.Alpha |
62kB |
SinRopa |
04-12-13 02:49 AM |
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0.2.Alpha |
56kB |
SinRopa |
04-10-13 10:33 PM |
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0.0.Alpha |
40kB |
SinRopa |
04-02-13 03:22 AM |
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SinRopa |
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07-12-14, 03:04 PM | |
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GG 2.0
Well I've made my way back into Rift as I expected.
With the added (since I left) artifact tracking in-game, I might finally have a decent solution for implementing artifact data. So here is the situation and plan. 1. Test and upgrade GG 1.0 tonight, once its working the project will be replaced with GG 2.0 2. Re-design the code structure and feature set to utilize any new features of the API (at first glance I didn't see any improvements in over a year, impressive) might play with canvas a bit and see what we can do there. 3. Remove the error prone artifact data in favor of the auto-tracked "exact" locations. As I am not a subbed player atm the data collection will have to wait. I am in the middle of a move / job change - and as a student I don't know when I will have funds to buy artifact tracking / subs. If anyone is interested in contributing I could use REX to purchase the tracking which would move the project along. That said, if I cannot manage the cost, I will implement the system for that which I can track per usual - ie gatherables. Overall I'm excited that the long running task of mapping artifacts might actually be manageable now. Its just kinda sad how little the API has improved... still cant detect loot, still cant play sounds, etc. Will make the best with the tools provided. Once again thank you all for your support and efforts over the process of GG 1.0 and my other addons. -Sin
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SinRopa |
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06-28-14, 03:57 PM | ||
Forum posts: 0
File comments: 1
Uploads: 0
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Re: Interesting
Quote:
If i understand it correctly, at the moment, it's not really going anywhere? Also, I'm a EU player, not sure if that makes any difference, but Also, when i checked for that Lua file, i could not find it. The only two lua files i could find, are named "Core" and "ignore". But set aside all the above, should i understand it as such, that i might as well not use the addon at all? Looking forward for your reply |
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wulffmeister |
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