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Updated: | 07-26-14 01:01 AM |
Created: | 07-23-13 02:13 AM |
Downloads: | 4,552 |
Favorites: | 26 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.06v02.R |
471kB |
adelea |
03-11-14 01:01 PM |
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2.06v01.R |
471kB |
adelea |
03-09-14 05:18 PM |
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2.05v05.R |
464kB |
adelea |
02-06-14 12:20 AM |
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2.05v04.R |
463kB |
adelea |
01-26-14 11:35 AM |
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2.05v03.R |
411kB |
adelea |
01-09-14 12:37 AM |
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2.05v02.R |
411kB |
adelea |
01-05-14 01:39 AM |
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2.05v01.R |
411kB |
adelea |
01-04-14 06:10 AM |
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2.04v01.R |
23kB |
adelea |
09-21-13 04:45 AM |
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2.03v03.R |
23kB |
adelea |
07-26-13 11:22 AM |
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2.03v02.R |
22kB |
adelea |
07-25-13 12:35 AM |
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2.03v01.R |
22kB |
adelea |
07-23-13 02:13 AM |
|
0B |
adelea |
01-01-70 12:00 AM |
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Suziekew |
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adelea |
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Forum posts: 0
File comments: 4
Uploads: 0
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Not sure where to report bugs, but I get this error with the latest version:
Code:
Error: DailyCraftingMaterials/DCM_Main.lua:192: attempt to index a nil value In DailyCraftingMaterials / Event.Quest.Change, event Event.Quest.Change stack traceback: [C]: in function '__index' DailyCraftingMaterials/DCM_Main.lua:192: in function 'UpdateInfo' DailyCraftingMaterials/DCM_Main.lua:1421: in function <DailyCraftingMaterials/DCM_Main.lua:1413> |
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MrsAngelD |
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Re: Excellent, but bugged
Quote:
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adelea |
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Excellent, but bugged
I used it for the first time, but dropped a piece of ore into the right hand side without having anything in the left.
This caused the whole inventory system to bug out: so much so that all future quests showed every requirement! ![]() I fixed it by finding the database and deleting it, and removing and reinstalling DCM. If anyone wants to take over maintenance - and adelea is okay with it - I would love to see this fixed! Many thanks. CORRECTION: It seems the bugginess is not in fact to do with my mistake: it's probably some interaction between the addon and changes to the RIFT code between when the addon was last updated and now. I did a complete removal and reinstall and it's still doing it. In the meantime, the database is at: <path to your user directory>/RIFT/Interface/Saved/<email address>/SavedVariables/DailyCraftingMaterials.lua NOTE: that's your user directory, not your program files directory.
Last edited by Seshatt : 01-03-14 at 09:45 AM.
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Seshatt |
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Re: Re: Awesome App
Quote:
That said, adding all the known quests to a database inside the addon, and allowing people to automatically populate from known quests is quite a nice idea. |
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adelea |
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Re: Awesome App
I've been studying the saved files. I wonder how difficult it will be to merge people's saved files. I wish I had been using the app since I started the character to get early stuff.
pro tip: Get a survival/fishing daily that you don't do which allows you to make a mat tracker for any purpose. Just put the mats you want to track into that quest. Once I don't see new ones I may perhaps upload a saved file as a "Preload addition" to the addon, and then down the line update it to include all the weeklies assuming it doesn't just take 2 weeks to get them all. All this provided of course that I can get a test of it to work and the author doesn't tell me its under further development already. |
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usnea |
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Forum posts: 0
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Awesome App
Before I was using addons I was doing this with pen and paper. Totally awesome to have it done unscreen. I have all 9 Crafting skills capped at 375 and mainly focus on the dailies, so this is a must have.
One tip for new users: After you go to all the trouble of setting up a group of quests, take a moment to logout. That seems to been when the data is saved. I may be mistaken, but I turned in my quests and played for 3 more hours and crashed at one point. After that the addon didn't remember which ores went with which bars anymore. I'm assuming it has forgotten the other quests at all now either. I loved the Addon that much I had to comment on it after using it for just one day. I like how it's optional to put ingredients, so you could if you want only put the stuff you would buy, and then farm the rest. Also you can choose to put the vendor purchased items or not. I of course do because I need so much of the same stuff, specially between armor and weapons, particularly Flux. Save me a few trips to the vendor too, not just the Auction House. It would be nice to some how create my own "quest" of mats I want to collect for any other reason. Since I Have all 9 skills I would love to send you my saved files that maybe could be included in a future version, to at least have the endgame quests preloaded. I don't have fishing or survival so maybe someone else could donate that. If this had all the quests preloaded, even just the end game quests, it would become even more popular that it is. Sorry if I went on and on, but I hope I made it clear this addon is freaking awesome. Undoubtedly. Edit: Addon is worthy of a clean up grammar/spelling edit of my comment. was going to add some thoughts but I will just post an additional comment.
Last edited by usnea : 11-24-13 at 04:52 PM.
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usnea |
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Officially my favorite RIFT addon of all time
As a maniac crafter, this is by far my favorite RIFT addon of all time.
But there seem to be some recipes that don't save: Ultimate Double Bacon Cheeseburger, Sword of the Mutant Tartagon, and others (like the supply quests). I'll watch for them again tomorrow (or whatever day I do my crafting dailies next) and post here.
__________________
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Last edited by Stormbow : 08-14-13 at 07:32 PM.
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Stormbow |
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Re: Loving this addon!
Quote:
If I needed 12 karthite bars, and had 6, but had 20 karthite ore, it would still show me as needing bars: 6/12 [20] The alt display isnt how many of the primary you can make with the alt, its how many of the alt material you have. So, I dont think the fact that you need 2 cloth : 1 bolt really makes any difference - other than remembering you need to obtain 2x the shortfall of raw materials. 2. This idea, though, I like. So I will definately get it added in. |
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adelea |
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![]() It will certainly make my life much easier. Couple questions though, mostly because I haven't had enough time to play around with it yet...
1) For the alternate materials, is there a way to set the number of them per final required item? Ores -> Bars and such are easy, but something that takes Bolts of Cloth for an outfitter take 2 cloth to make one bolt so you'd need a 2 to 1 equivalency. 2) Since I have multiple characters doing dailies, but only one character doing the resource gathering, is there a way to see a 'master' list of how much is needed across all characters? Keep up the excellent work, its appreciated! |
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MoweRawn |
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