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Updated: | 12-14-11 08:21 AM |
Created: | 10-06-11 03:15 PM |
Downloads: | 28,626 |
Favorites: | 49 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
0.6.3 |
1MB |
Wire |
11-23-11 03:47 PM |
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0.6.2 |
1MB |
Wire |
11-22-11 01:05 AM |
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0.6.1 |
1MB |
Wire |
11-21-11 07:04 PM |
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0.6.0 |
1MB |
Wire |
11-21-11 03:30 PM |
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0.5.1 |
712kB |
Wire |
11-04-11 07:42 PM |
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0.5.0 |
701kB |
Wire |
10-31-11 07:53 PM |
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0.4.1 |
681kB |
Wire |
10-28-11 01:47 PM |
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0.4.0 |
681kB |
Wire |
10-24-11 05:26 PM |
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0.3.1 |
475kB |
Wire |
10-20-11 01:17 PM |
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0.3 |
474kB |
Wire |
10-17-11 05:52 PM |
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0.2 |
22kB |
Wire |
10-11-11 06:08 PM |
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0.1 |
2kB |
Wire |
10-06-11 03:15 PM |
Comment Options |
Lathais |
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05-03-12, 01:04 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Any news, last i had read someone had gotten the code from the original author and was going to continually put out release updates?
It is now may, 2-3 weeks after id release. Currently due to in-game coding changes or SOMETHING, wirekiller is broken on old boss fights as well, timers break and stop working randomly. I cannot depend on it anymore. I really REALLY do not like KBM and it kills me that KBM is the only other option... |
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batou079 |
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04-17-12, 01:32 AM | ||
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Quote:
Actually no its not safe to say this is dead. Last I heard there is a team working on an update for this project. No updates have been made due to ID not being released. |
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Papabard |
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04-17-12, 01:30 AM | |||
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Quote:
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Papabard |
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03-15-12, 02:35 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Safe enough to say this one is dead now..
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Good113 |
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02-20-12, 12:19 AM | ||
Quote:
Edit: It's under the OCD module and not packaged with this one. http://www.riftui.com/downloads/down...resOCDModified < for lazies.
Last edited by Protonova : 02-20-12 at 09:09 PM.
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Protonova |
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02-06-12, 11:24 AM | |
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added the patch to the site. Hoping to hear something from him to figure out how to make other changes that will be required eventually. If theres any programmers who can tell me where new encounters would be added let me know thanks
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Papabard |
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01-31-12, 11:44 PM | |
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Updated this to include the new combat rezzes and fixed the time for an updated please contact me. Author if you have dropped this project I wouldn't mind keeping it updated need the source files for graphics as some windows will need adjusted or way to add scroll bars explained.
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Papabard |
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01-13-12, 10:07 PM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
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Mekamu |
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01-11-12, 05:53 PM | |
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ok am I to worry this won't be updated anymore? Just received both donations back as refunds.
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Papabard |
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01-06-12, 06:24 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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I love the last updates you did, thanks so much!
Basically it made me get rid of the overcomplicated Kingboss addon. EDIT: Nvm about element positioning, i guess i didnt read enough of your latest update notes.
Last edited by batou079 : 01-06-12 at 06:29 PM.
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batou079 |
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01-01-12, 01:04 AM | ||
Quote:
I have no way of isolating the akylios errors, as they are sporadic and nonsensical; and my guild has no attempts past P2. Mobs dying at the same time shouldn't be an issue, as it's coded to go through a list of events or process the events sequentially, depending on what the API transmits. I just don't understand why the API isn't getting various notification messages, but this is likely due to the encounter developers not understanding what message channels to use. Try turning on debug mode "/rk debug" and noncombat logging "/log" and email me a log snippet of the P2+ conversions using the latest version and I might be able to see why its not working. The same goes for any other malfunctions. |
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Wire |
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12-31-11, 02:59 PM | |
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haven't seen much talk here lately from users or author is this going to die out or there plans to continue updates?
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Papabard |
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12-20-11, 12:39 AM | |
Forum posts: 0
File comments: 32
Uploads: 0
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Yesterday happened 3 times that we went into p3 with 7-7-6 stinger kills. There was also a try with jornaru being up in p4, but akylios was underwater, thus the addon thouht we r still in p3. On a rare occasion after a p5 try, the addon's timers r messed up badly, this happened like twice from the million tries tho(only once yesterday, the other was like weeks ago), so I have no idea what could trigger it.
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Omenpapa |
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12-14-11, 09:17 AM | ||
Forum posts: 0
File comments: 11
Uploads: 0
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Quote:
Dunno how likely it is to not catch two near-simultaneous kills, but the solution for that is to kick your split DPS'ers in the arse a few times until they remember how to assist off a designated target-caller. If they don't learn, let 'em sit out a week. |
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Coleran |
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