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Gibbous 09-28-11 06:37 PM

Target stats and True damage
 
Event.Combat.Damage.damage shows the amount of damage dealt after different forms of damage mitigation (such as armor). I was wondering perhaps if damage before mitigation could be exposed as well?

Also, the Inspector.Unit.Detail could use some stat readouts (armor, strength, endurance, etc...) if that wasn't planned already, would it be feasible?

Aieny 09-28-11 06:56 PM

I need to update the wiki for it, but this is from the documentation:
Code:

        Event.Combat.Damage
                Event documentation:
                        Signals damage done to a unit.
                                Event.Combat.Damage(info)
                Parameters:
                        info: Detailed information table about this event, containing several named parameters.
                Parameter members:
                                ability:        The ability ID for the ability used, if available.
                                abilityName:        The name of the ability used.
                                caster:        The unit ID for this event's initiator, if one exists.
                                crit:        Whether this was the result of a critical hit.
                                damage:        The amount of damage actually done.
                                damageAbsorbed:        The amount of damage absorbed.
                                damageBlocked:        The amount of damage blocked.
                                damageIntercepted:        The amount of damage intercepted.
                                damageModified:        The amount of damage modified.
                                overkill:        The amount of overkill done.
                                target:        The unit ID for the target.
                                type:        The damage type. Values include "life", "death", "air", "earth", "fire", "water".


Gibbous 09-28-11 07:13 PM

Awesome. Guess I didn't look far enough.


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