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-   -   New API changes incoming (https://www.riftui.com/forums/showthread.php?t=658)

Aalwein 02-20-13 12:56 PM

New API changes incoming
 
From Zorba @http://forums.riftgame.com/rift-gene...ml#post4164606

NEW FEATURES:

* Event API Redesign is in place! See http://forums.riftgame.com/rift-gene...-redesign.html for more details. The ingame documentation is a bit minimal at the moment and will be improved. Note that the new API does not yet work with dynamically created events (i.e. slash commands or Utility.Event.Create) - this will hopefully be addressed in a hotfix.

* The Rift* frames now insert their handlers in Lua. This means that their handlers can be removed, called manually, hooked, and otherwise modified.

* Significant improvements to the Key* events, including a new KeyRepeat frame event. KeyUp/Down/Repeat should now give far more reliable key identifiers (please report any that are missing!) and KeyDown will no longer be spammed when holding down a key.

* The loading screen will now include information on which addon is being loaded or shut down. ReloadUI will now trigger a loading screen if addons are enabled (but it won't take much longer to reload than it used to.)

BREAKING CHANGES:

* As part of the Key* improvements, KeyUp/Down/Repeat may give different output. In most cases, this should be a change from "useless output" to "useful output", but there may be actual compatibility differences. KeyDown will no longer be spammed when holding down a key, and this behavior has been split into KeyRepeat. This may break some addons - I apologize, I saw an opportunity to fix this and I took it. I don't think many addons rely on this behavior, but if they do, you will need to fix them! Hopefully for the last time.

UPCOMING BREAKING CHANGES:

* The old event system will be removed. This is tentatively scheduled for Compatibility Mode in 2.4 and complete removal in 2.5. Be prepared! Get your changes done soon!

KNOWN ISSUES:

* The new event API does not yet work with slash commands or events returned from Utility.Event.Create.
* Documentation on the new event API is a bit sparse.
* LuaJIT may be running in interpreted mode and not in a full JIT mode. If anyone knows how to test this reliably, let me know.

NONBREAKING CHANGES:

* Improved speed of serialization code.
* Updated LuaJIT to 2.0.0.
* Addon loading will now amortize its runtime over several frames, preventing some performance-related issues and resulting in a smoother load bar.
* Addon loading will coexist better with the game's resource loading, possibly improving load performance on some computers. (file this into the "convenient side effect" category)

BUGFIXES:

* Fix a few missing tags for quests.
* Fix a problem where some Storm Legion quests would have an invalid quest ID returned from Inspect.Quest.Complete().
* Added line to documentation explaining that you can't change back from secure mode.

(diff currently not available since I'm fixing Trion Dev Tools for compatibility, I'll get this up once I can - it's basically the new event system, however)


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