Once they drop the x,y,z coords in to the live api you should be able to get an exact range. You will have to be good at math though which I am not. I cant for the life of me remember the equation for finding distance based on two points on a 3d plane. I will see if I can find it and work on something like this once they finally drop x,y,z. The last question is will this be a value thats available under target. There are several options in Inspect.Unit.Detail that are only available to ("player").
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