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09-29-11, 03:16 PM | #1 |
so basically we cant do any thing with the ui. i thought they were going to let us mod the ui to the look and feel the way we like but i guess not. well i don't think i need to think about working on any thing then i mean WTH i don't need a buff tracker or some stupid log reader. i want to clean up my ui and stream line it to something that works and gives useful information. way to go!
OK rant off. so about all we can do is track and read logs and piddly crap not do anything that might be considered useful in the setup of are ui. only thing about wow i like was i was able to float buttons in differant areas of my screen in different sizes and opacity, and the ability to turn off all that extra **** on the ui that you don't need. well maybe in another 6 or so months we might be able to get some real addon function. |
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09-29-11, 06:39 PM | #2 |
There is Frame.Event:LeftClick() and RightClick() and etc... that are available, though I'm not sure off the top of my head how you could go about making actionbars.
I don't expect we'll get access to the base UI, so if you want to make a custom one yourself, you'll have to build the frames yourself, which is for the most part possible, it's just more or less from scratch. |
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09-30-11, 09:59 AM | #3 |
well that is some thing. still not a whole lot to work with.
so i can click i should be able to make something in the way of a hot bar. i guess i should start looking at what cant be done with it. why couldn't they make it easy... Last edited by pitfinder : 09-30-11 at 10:25 AM. |
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09-30-11, 06:27 PM | #4 |
Relax a little bit, they just started releasing the API, so it's not done yet.
As of right now, we can't manipulate the game very much yet, so I think actionbars are a ways off.
__________________
Diet Coke = High-Octane Programmer Fuel |
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09-30-11, 10:02 AM | #5 | |
Quote:
I believe there might also be plans for letting us hook addon frames to the Rift UI frames. |
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Riftui » Developer Discussions » General Authoring Discussion » ui-hotbars |
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