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Unread 07-12-14, 03:11 PM   #1
SinRopa
Veiled Ripper
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Join Date: Mar 2012
Posts: 29
Gravitational Gathering (GG) 2.0

Well I've made my way back into Rift as I expected.

With the added (since I left) artifact tracking in-game, I might finally have a decent solution for implementing artifact data.

So here is the situation and plan.

1. Test and upgrade GG 1.0 tonight, once its working the project will be replaced with GG 2.0

2. Re-design the code structure and feature set to utilize any new features of the API (at first glance I didn't see any improvements in over a year, impressive) might play with canvas a bit and see what we can do there.

3. Remove the error prone artifact data in favor of the auto-tracked "exact" locations.

As I am not a subbed player atm the data collection will have to wait. I am in the middle of a move / job change - and as a student I don't know when I will have funds to buy artifact tracking / subs.

If anyone is interested in contributing I could use REX to purchase the tracking which would move the project along.

That said, if I cannot manage the cost, I will implement the system for that which I can track per usual - ie gatherables.

Overall I'm excited that the long running task of mapping artifacts might actually be manageable now. Its just kinda sad how little the API has improved... still cant detect loot, still cant play sounds, etc.

Will make the best with the tools provided. Once again thank you all for your support and efforts over the process of GG 1.0 and my other addons.

-Sin
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