RIFT remains completely free-to-play with the Nightmare Tide expansion, offering you all of the new levels, zones, class features, and so much more...for free!
== FEATURES ==
LEVEL 61 AND BEYOND: MASTERY ABILITIES
Not only are there 5 more levels of adventure, but Nightmare Tide also introduces a new way to advance your class. From levels 61-65, you can choose Mastery Abilities for each Role slot, allowing you to customize your Soul to even greater heights of power!
Three brand new zones await you in the Plane of Water! Plunge through walls of water in Goboro Reef to save the Atragarians from the rampant flames of the Bloodfire Army. Battle the rise of nightmares in the dream city Draumheim. Climb the frozen cliffs of Tarken Glacier, across crevasses to the edge of the cosmos, and confront the Plane of Water's most dangerous avatar: Martrodraum.
Speak with any porticulum master to begin your journey. The minimum level requirement is 58.
NEW AND UPDATED DUNGEONS
New dungeon experiences are live! We've added Gyel Fortress, Citadel of Insanity, and Glacial Maw. These dungeons are sure to provide challenging experiences for characters leveling their way up to 65. And once they're there, each of these dungeons will have an expert mode to tackle, too!
We've updated some classic dungeons, too: try out the new Return to Iron Tomb and Return to Empyrean Core! They're available as expert dungeons once an Ascended reaches level 65.
And, finally, the terrifying Nightmare Coast isn't done with the Ascended yet. First added in 2.8: Madness Wakes, this dungeon now has a level 65 expert mode!
Once an Ascended hits level 65, new challenges awaits them; including the new solo Chronicle, Shadow From the Beyond! Expose the beginnings of a mysterious plot devised by a shadowy force from the unknown. Gain insight on the Tenebreans, a mysterious and powerful race from beyond the stars in this story driven chronicle.
NEW SLIVER: THE RHEN OF FATE
In this sliver realm, the prophesy that Finric turns down a path of evil and enslaves the Plane of Water has come to pass. The Ascended must destroy this version of reality to keep it from affecting their own.
From Silverwood and Freemarch to Tarken Glacier, Nightmare Rifts are tearing across Telara, offering progressive challenges that make these rifts fearsome indeed. But with more danger come greater rewards—and Nightmare Rifts are a source of the most epic of planar essences.
Competition for these rifts will be fierce, and a Nightmare Leaderboard tracks the most powerful of Ascended as they do battle against the latest threats to Telara.
TWO NEW RAID RIFTS
The Architects of the Plane of Earth are once again building weapons of planar destruction. The Ascended are called upon to thwart this latest technological threat. Take them out in the Plane Crawler Program!
Magical forces are summoning beings directly into Goboro Reef from a distant and dangerous place; The Sea of Ladon! Without intervention, these monsters will cause destruction across the settled seas.
NEW WARFRONT: GHAR STATION EYN
Contact with Ghar Station Eyn was lost centuries ago. Now, battle to be the first to uncover the secret of its dire numerological research into the fringes of mathematics. In your hands, the Manugo number the researchers discovered could be the key to the cosmological constant. However, if possessed by your enemies, it could rain destruction upon the entire plane of water.
Capture Deadly Numbers and hold them to gain points. Those in control of Deadly Numbers may also further make the number go up by activating Manugo Stations. Beware, however, as the Deadly Numbers will destroy your very soul.
You've gone on so many adventures for Telarans, it's about time they did some adventuring for you. Minions is a resource-gathering minigame within RIFT. It's themed as a card game: collect minion cards, then pick adventure cards for your minions. The more adventures your minions complete, the better they get at finding loot.
How to Start
Head to the nearest Fanatic of the Ascended and take the quest they have for you. They're located at the following locations:
Meridian: On the south side of the front ramp of the city
Sanctum: In Mariel-Taun's Village near the Marriage Coordinator
Tempest Bay: In the Canals near dimension item vendors
Atragarian Well: Inside the well, at the end of a short corridor with the crafting NPCs
If you need any help finding them, feel free to talk to any guard in those four locations.
Talk with Stofie (the Minion Card Vendor near the Fanatic) to learn more, or just press V to open the Minions interface. Want to know even more about minions? Check out our introduction article here!
If the Minion window is too large for you, make it smaller by going to Settings > Interface > Display. There's a UI Scale slider!
If you'd rather have some peace and quiet, you can mute your Minions by going to Settings > Audio > and uncheck "Accolades Enabled"!
You can now mentor up to play with your high-level friends by sidekicking! To do so, join a party with a higher level player, right click your portrait, and select Sidekicking: Enable. You will then be mentored up to the max level allowed in your current zone.
Mentoring has also received a balancing pass:
Buffs now cancel when mentoring down. Recast them to get proper mentored values.
Item procs no longer trigger while mentored down.
Stat bonuses from Planar Attunement no longer benefit players who mentor below level 50.
You can now reach skill level 450 in all crafting and harvesting professions! Here are the main ways in which it's different:
There is no wood for crafting in the Plane of Water. Instead, Foragers process the plants they find into a lumber-like material.
Instead of directly crafting most high-level gear, crafters make Amenders that anyone can use to upgrade their gear. Different types of gear require different Amenders.
Runecrafters use their own special set of Amenders to upgrade runes.
Amenders require Attainium Crystal, which you can get from Minions adventures.
Amenders require Risarian Minim. Once you reach maximum skill in a harvesting profession, you start having a chance to harvest Risarian Minim from the nodes (or NPCs) associated with that profession.
To level Fishing faster, remember to fish from Schools of Clever Fish, and move on to Tarken Glacier water to reach skill 450.
Due to the extensive nature of this rework, please scroll down to the final post, which has nothing but Reaver details!
AND MORE COMING SOON!
Fall is soon upon us, and the Autumn Harvest will return once more! Plus, Mount Sharax looms on the horizon, opening soon...
Hi all. Just wanted to let everyone know that, now that the Elder Scrolls Online NDA has been lifted, we've opened our UI site for it. So please feel free to stop by the new site, introduce yourself and start using ESOUI!
ZAM mourns the passing of our longtime Copy Editor.
Yesterday, we learned that our friend and ZAM’s longtime copy editor, Judy Freeman (known on our sites as Looker), passed away from lung cancer. Judy had been with ZAM since October 16th, 2007. From the start, Judy worked to clean up the scribbling of our various writers, journalists, and editors. Many of us were fortunate to work with Judy, relying on her expertise to hold us up and shine the brightest light on our creative work. She never wanted to be in the spotlight, but quietly mentored a surprising number of people on the front lines of ZAM News. Chances are if you ever read ZAM news you've read something she touched. She will be dearly missed by many here at Zam, and many that have moved on to other endeavours.
Thank you, Judy, for the time that you spent with us at ZAM. It ended far sooner than we all ever expected.
Event API Redesign is in place! See this thread for more details. The ingame documentation is a bit minimal at the moment and will be improved. Note that the new API does not yet work with dynamically created events (i.e. slash commands or Utility.Event.Create) - this will hopefully be addressed in a hotfix.
The Rift* frames now insert their handlers in Lua. This means that their handlers can be removed, called manually, hooked, and otherwise modified.
Significant improvements to the Key* events, including a new KeyRepeat frame event. KeyUp/Down/Repeat should now give far more reliable key identifiers (please report any that are missing!) and KeyDown will no longer be spammed when holding down a key.
The loading screen will now include information on which addon is being loaded or shut down. ReloadUI will now trigger a loading screen if addons are enabled (but it won't take much longer to reload than it used to.)
As part of the Key* improvements, KeyUp/Down/Repeat may give different output. In most cases, this should be a change from "useless output" to "useful output", but there may be actual compatibility differences. KeyDown will no longer be spammed when holding down a key, and this behavior has been split into KeyRepeat. This may break some addons - I apologize, I saw an opportunity to fix this and I took it. I don't think many addons rely on this behavior, but if they do, you will need to fix them! Hopefully for the last time.
UPCOMING BREAKING CHANGES
The old event system will be removed. This is tentatively scheduled for Compatibility Mode in 2.4 and complete removal in 2.5. Be prepared! Get your changes done soon!
The new event API does not yet work with slash commands or events returned from Utility.Event.Create.
Documentation on the new event API is a bit sparse.
LuaJIT may be running in interpreted mode and not in a full JIT mode. If anyone knows how to test this reliably, let me know.
Improved speed of serialization code.
Updated LuaJIT to 2.0.0.
Addon loading will now amortize its runtime over several frames, preventing some performance-related issues and resulting in a smoother load bar.
Addon loading will coexist better with the game's resource loading, possibly improving load performance on some computers. (file this into the "convenient side effect" category)
Fix a few missing tags for quests.
Fix a problem where some Storm Legion quests would have an invalid quest ID returned from Inspect.Quest.Complete().
Added line to documentation explaining that you can't change back from secure mode.
I'm quite disappointed with the direction Trion took with marketing of Storm Legion. I'm not going to give my money to companies with such stance towards objectification of women. Unfortunately , I saw Storm Legion website only several days after I added a game card to my account, otherwise I would be gone month ago.
Some kind of feeling of obligation made me finish rewrite of KBB's UI. Now that new version is working without bugs - daily error reports don't have any errors for v.2.06 - this feeling is gone.
I will no longer develop Kreiri's Buff Bars. Just in case anyone is thinking about forking KBB, let me quote KBB's license:
The Software may be Modified for personal use and purposes, but the Modified Software may not be Distributed in any way. No Fork, Branch, derivative work or otherwise Modified version of the Software may be Distributed without the express written consent of the Copyright Owner.
- and I do not consent to any distribution of any modified version of KBB.
My one project of the Interruptable now release on Notis 0.1.6.
First idea is all interruptable skill make a gauge, but Rift is not simple. yes.
I have some way for this project ex.Heavy database system, User Custamize system etc.. but will make Lag that idea. You want spoiled for Rift from Addon Lag? No! I want minimum and light wait program.
For that reason, i choose small array system. To stretch a point, this system fault are heavy maintenance work ;p
This version is response to user comment.
Add Set size function and Focus Castbar.
But not this time add set position.
If i can move castbar then i have more good idea.
Will be like my Notis addon. I call this project name to "Interruptable".
I'd make prototype. "hugeTargetCastBar". but it is check only target.
No! i need check all around enemy.
And so, i release more one addon in developer section.
Anyone mind your addon's boot time?
If addon need long boot time, it have HEAVY load factor.
ver0.1.3 (not rerease yet)
- use Event Unit.aggro: send data for got aggro member id.
but i think Unit.aggro API is send me order of fast ping.
(well.. i make logic image gif...
why can't work insert image button? *sigh)
ver0.1.2 is use Event Unit.combat. this API is send me Hostile or Friendly or both unit id. if i have only 1 id then go wait to get next data loop.
if i have 1 hostile id and 1 friendly id then print to chat "*** engate to ***".
if i have only 1 id and time out then print to chat "*** have aggro".
except in case: in WF, no tank, no party, and tank aggro.
but i know some time miss report issue. i have idea for use Event Unit.aggro.
this API is send me member's aggro flag on change. yes, 1st Hostile is get from unit.combat, 1st Friendly is get from unit.aggro.
anyone interesting a new version?
The rewrite of the alert flash and fade code has been completed. This is now based on time and not frame rates, meaning any speed machine no matter the current load will spend the same duration on flashing and fading of alert borders and associated notification text.
Work is underway to centralized all Unit management. This will provide all areas of KBM and Plug-ins a shared resource of tracked units.
The planned AddWatch will utilize this heavily along with the already established Mark-It. Not only that, but this allows me to provide more information in the Phase Monitor. This in turn, for example, will mean that Tide Wardens will be displayed as two separate HP bars/Objectives.
Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first using the link at the bottom of the site. Please remember more than one person can make the same mod.